Interactive selection object for models and links. More...
#include <SelectionObj.hh>
Public Types | |
enum | SelectionMode { SELECTION_NONE = 0, TRANS, ROT, SCALE, TRANS_X, TRANS_Y, TRANS_Z, ROT_X, ROT_Y, ROT_Z, SCALE_X, SCALE_Y, SCALE_Z } |
Public Types inherited from gazebo::rendering::Visual | |
enum | VisualType { VT_ENTITY, VT_MODEL, VT_LINK, VT_VISUAL, VT_COLLISION, VT_SENSOR, VT_GUI, VT_PHYSICS } |
Type of visual. More... | |
Public Member Functions | |
SelectionObj (const std::string &_name, VisualPtr _vis) | |
Constructor. More... | |
virtual | ~SelectionObj () |
Deconstructor. More... | |
void | Attach (rendering::VisualPtr _vis) |
Attach the selection object to the given visual. More... | |
void | Detach () |
Detach the selection object from the current visual. More... | |
virtual void | Fini () |
Helper for the destructor. More... | |
bool | GetHandleVisible (SelectionMode _mode) const |
Get the visibility for a specific handle. More... | |
SelectionMode | GetMode () |
Get the current selection mode. More... | |
SelectionMode | GetState () |
Get the current selection state. More... | |
void | Load () |
Load. More... | |
void | SetGlobal (bool _global) |
Set selection object to ignore local transforms. More... | |
void | SetHandleMaterial (SelectionMode _mode, const std::string &_material, bool _unique=true) |
Set the material for a specific handle or handle group. More... | |
void | SetHandleVisible (SelectionMode _mode, bool _visible) |
Set the visibility for a specific handle or handle group. More... | |
void | SetMode (const std::string &_mode) |
Set the manipulation mode. More... | |
void | SetMode (SelectionMode _mode) |
Set the selection mode. More... | |
void | SetState (const std::string &_state) |
Set state by highlighting the corresponding selection object visual. More... | |
void | SetState (SelectionMode _state) |
Set state by highlighting the corresponding selection object visual. More... | |
void | UpdateSize () |
Update selection object size to match the parent visual. More... | |
Public Member Functions inherited from gazebo::rendering::Visual | |
Visual (const std::string &_name, VisualPtr _parent, bool _useRTShader=true) | |
Constructor. More... | |
Visual (const std::string &_name, ScenePtr _scene, bool _useRTShader=true) | |
Constructor. More... | |
virtual | ~Visual () |
Destructor. More... | |
void | AttachLineVertex (DynamicLines *_line, unsigned int _index) |
Attach a vertex of a line to the position of the visual. More... | |
Ogre::MovableObject * | AttachMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false, const std::string &_objName="") |
Attach a mesh to this visual by name. More... | |
void | AttachObject (Ogre::MovableObject *_obj) |
Attach a renerable object to the visual. More... | |
void | AttachVisual (VisualPtr _vis) |
Attach a visual to this visual. More... | |
void | ClearParent () |
Clear parents. More... | |
VisualPtr | Clone (const std::string &_name, VisualPtr _newParent) |
Clone the visual with a new name. More... | |
DynamicLines * | CreateDynamicLine (RenderOpType _type=RENDERING_LINE_STRIP) |
Add a line to the visual. More... | |
void | DeleteDynamicLine (DynamicLines *_line) |
Delete a dynamic line. More... | |
void | DetachObjects () |
Detach all objects. More... | |
void | DetachVisual (VisualPtr _vis) |
Detach a visual. More... | |
void | DetachVisual (const std::string &_name) |
Detach a visual. More... | |
void | DisableTrackVisual () |
Disable tracking of a visual. More... | |
void | EnableTrackVisual (VisualPtr _vis) |
Set one visual to track/follow another. More... | |
common::Color | GetAmbient () const |
Get the ambient color of the visual. More... | |
unsigned int | GetAttachedObjectCount () const |
Return the number of attached movable objects. More... | |
math::Box | GetBoundingBox () const |
Get the bounding box for the visual. More... | |
bool | GetCastShadows () const |
Get whether the visual casts shadows. More... | |
VisualPtr | GetChild (unsigned int _index) |
Get an attached visual based on an index. More... | |
unsigned int | GetChildCount () |
Get the number of attached visuals. More... | |
unsigned int | GetDepth () const |
Get the depth of this visual, where 0 is the depth of the world visual. More... | |
common::Color | GetDiffuse () const |
Get the diffuse color of the visual. More... | |
common::Color | GetEmissive () const |
Get the emissive color of the visual. More... | |
std::string | GetGeometryType () const |
Get the geometry type. More... | |
bool | GetHighlighted () const |
Get whether or not the visual is visually highlighted. More... | |
uint32_t | GetId () const |
Get the id associated with this visual. More... | |
bool | GetLighting () const |
Get whether or not lighting is enabled. More... | |
std::string | GetMaterialName () const |
Get the name of the material. More... | |
std::string | GetMeshName () const |
The name of the mesh set in the visual's SDF. More... | |
std::string | GetName () const |
Get the name of the visual. More... | |
std::string | GetNormalMap () const |
Get the normal map. More... | |
VisualPtr | GetNthAncestor (unsigned int _n) |
Get the nth ancestor counting from the world visual. More... | |
VisualPtr | GetParent () const |
Get the parent visual, if one exists. More... | |
math::Pose | GetPose () const |
Get the pose of the visual. More... | |
math::Vector3 | GetPosition () const |
Get the position of the visual. More... | |
VisualPtr | GetRootVisual () |
Get the root visual. More... | |
math::Quaternion | GetRotation () const |
Get the rotation of the visual. More... | |
math::Vector3 | GetScale () |
Get the scale. More... | |
ScenePtr | GetScene () const |
Get current. More... | |
Ogre::SceneNode * | GetSceneNode () const |
Return the scene Node of this visual entity. More... | |
sdf::ElementPtr | GetSDF () const |
Get the visual SDF. More... | |
std::string | GetShaderType () const |
Get the shader type. More... | |
common::Color | GetSpecular () const |
Get the specular color of the visual. More... | |
std::string | GetSubMeshName () const |
Get the name of the sub mesh set in the visual's SDF. More... | |
float | GetTransparency () |
Get the transparency. More... | |
Visual::VisualType | GetType () const |
Get type of visual. More... | |
uint32_t | GetVisibilityFlags () |
Get visibility flags for this visual and all children. More... | |
bool | GetVisible () const |
Get whether the visual is visible. More... | |
math::Pose | GetWorldPose () const |
Get the global pose of the node. More... | |
bool | HasAttachedObject (const std::string &_name) |
Returns true if an object with _name is attached. More... | |
void | Init () |
Helper for the contructor. More... | |
void | InsertMesh (const std::string &_meshName, const std::string &_subMesh="", bool _centerSubmesh=false) |
Insert a mesh into Ogre. More... | |
bool | IsPlane () const |
Return true if the visual is a plane. More... | |
bool | IsStatic () const |
Return true if the visual is a static geometry. More... | |
void | Load (sdf::ElementPtr _sdf) |
Load the visual with a set of parameters. More... | |
void | LoadFromMsg (ConstVisualPtr &_msg) |
Load from a message. More... | |
void | LoadPlugin (const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) |
Load a plugin. More... | |
void | MakeStatic () |
Make the visual objects static renderables. More... | |
void | MoveToPosition (const math::Pose &_pose, double _time) |
Move to a pose and over a given time. More... | |
void | MoveToPositions (const std::vector< math::Pose > &_pts, double _time, boost::function< void()> _onComplete=NULL) |
Move to a series of pose and over a given time. More... | |
void | RemovePlugin (const std::string &_name) |
Remove a running plugin. More... | |
void | SetAmbient (const common::Color &_color) |
Set the ambient color of the visual. More... | |
void | SetCastShadows (bool _shadows) |
Set whether the visual should cast shadows. More... | |
void | SetDiffuse (const common::Color &_color) |
Set the diffuse color of the visual. More... | |
virtual void | SetEmissive (const common::Color &_color) |
Set the emissive value. More... | |
virtual void | SetHighlighted (bool _highlighted) |
Set the visual to be visually highlighted. More... | |
void | SetId (uint32_t _id) |
Set the id associated with this visual. More... | |
void | SetLighting (bool _lighting) |
Set whether or not to enable or disable lighting. More... | |
void | SetMaterial (const std::string &_materialName, bool _unique=true) |
Set the material. More... | |
void | SetName (const std::string &_name) |
Set the name of the visual. More... | |
void | SetNormalMap (const std::string &_nmap) |
Set the normal map. More... | |
void | SetPose (const math::Pose &_pose) |
Set the pose of the visual. More... | |
void | SetPosition (const math::Vector3 &_pos) |
Set the position of the visual. More... | |
void | SetRibbonTrail (bool _value, const common::Color &_initialColor, const common::Color &_changeColor) |
True on or off a ribbon trail. More... | |
void | SetRotation (const math::Quaternion &_rot) |
Set the rotation of the visual. More... | |
void | SetScale (const math::Vector3 &_scale) |
Set the scale. More... | |
void | SetScene (ScenePtr _scene) |
Set current scene. More... | |
void | SetShaderType (const std::string &_type) |
Set the shader type for the visual's material. More... | |
void | SetSkeletonPose (const msgs::PoseAnimation &_pose) |
Set animation skeleton pose. More... | |
void | SetSpecular (const common::Color &_color) |
Set the specular color of the visual. More... | |
void | SetTransparency (float _trans) |
Set the transparency. More... | |
void | SetType (const Visual::VisualType _type) |
Set type of visual. More... | |
void | SetVisibilityFlags (uint32_t _flags) |
Set visibility flags for this visual and all children. More... | |
void | SetVisible (bool _visible, bool _cascade=true) |
Set whether the visual is visible. More... | |
void | SetWireframe (bool _show) |
Enable or disable wireframe for this visual. More... | |
void | SetWorldPose (const math::Pose &_pose) |
Set the world pose of the visual. More... | |
void | SetWorldPosition (const math::Vector3 &_pos) |
Set the world linear position of the visual. More... | |
void | SetWorldRotation (const math::Quaternion &_rot) |
Set the world orientation of the visual. More... | |
void | ShowBoundingBox () |
Display the bounding box visual. More... | |
void | ShowCollision (bool _show) |
Display the collision visuals. More... | |
void | ShowCOM (bool _show) |
Display Center of Mass visuals. More... | |
void | ShowInertia (bool _show) |
Display inertia visuals. More... | |
void | ShowJoints (bool _show) |
Display joint visuals. More... | |
void | ShowLinkFrame (bool _show) |
Display link frame visuals. More... | |
void | ShowSkeleton (bool _show) |
Display the skeleton visuals. More... | |
void | ToggleLayer (const int32_t _layer) |
Toggle layer visibility. More... | |
void | ToggleVisible () |
Toggle whether this visual is visible. More... | |
void | Update () |
Update the visual. More... | |
void | UpdateFromMsg (ConstVisualPtr &_msg) |
Update a visual based on a message. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from gazebo::rendering::Visual | |
static Visual::VisualType | ConvertVisualType (const msgs::Visual::Type &_type) |
Convert from msgs::Visual::Type to VisualType. More... | |
static msgs::Visual::Type | ConvertVisualType (const Visual::VisualType &_type) |
Convert from msgs::Visual::Type to VisualType. More... | |
static void | InsertMesh (const common::Mesh *_mesh, const std::string &_subMesh="", bool _centerSubmesh=false) |
Insert a mesh into Ogre. More... | |
Protected Member Functions inherited from gazebo::rendering::Visual | |
Visual (VisualPrivate &_dataPtr, const std::string &_name, VisualPtr _parent, bool _useRTShader=true) | |
Visual (VisualPrivate &_dataPtr, const std::string &_name, ScenePtr _scene, bool _useRTShader=true) | |
Protected Attributes inherited from gazebo::rendering::Visual | |
VisualPrivate * | dataPtr |
Interactive selection object for models and links.
gazebo::rendering::SelectionObj::SelectionObj | ( | const std::string & | _name, |
VisualPtr | _vis | ||
) |
Constructor.
[in] | _name | Name of selection object. |
[in] | _vis | Parent visual that the selection object is attached to. |
|
virtual |
Deconstructor.
void gazebo::rendering::SelectionObj::Attach | ( | rendering::VisualPtr | _vis | ) |
Attach the selection object to the given visual.
[in] | _vis | Pointer to visual to which the selection object will be attached. |
void gazebo::rendering::SelectionObj::Detach | ( | ) |
Detach the selection object from the current visual.
|
virtual |
Helper for the destructor.
Reimplemented from gazebo::rendering::Visual.
bool gazebo::rendering::SelectionObj::GetHandleVisible | ( | SelectionMode | _mode | ) | const |
Get the visibility for a specific handle.
If a handle group is specified, the X component's visibility is returned.
[in] | _mode | Manipulation mode corresponding to the handle. |
SelectionMode gazebo::rendering::SelectionObj::GetMode | ( | ) |
Get the current selection mode.
SelectionMode gazebo::rendering::SelectionObj::GetState | ( | ) |
Get the current selection state.
|
virtual |
Load.
Reimplemented from gazebo::rendering::Visual.
void gazebo::rendering::SelectionObj::SetGlobal | ( | bool | _global | ) |
Set selection object to ignore local transforms.
[in] | _global | True to set the visuals to be in global frame. |
void gazebo::rendering::SelectionObj::SetHandleMaterial | ( | SelectionMode | _mode, |
const std::string & | _material, | ||
bool | _unique = true |
||
) |
Set the material for a specific handle or handle group.
[in] | _mode | Manipulation mode corresponding to the handle. |
[in] | _material | Material name. |
[in] | _unique | True to make the material unique, which allows the material to change without changing materials that originally had the same name. |
void gazebo::rendering::SelectionObj::SetHandleVisible | ( | SelectionMode | _mode, |
bool | _visible | ||
) |
Set the visibility for a specific handle or handle group.
[in] | _mode | Manipulation mode corresponding to the handle. |
[in] | _visible | Whether to show or not. |
void gazebo::rendering::SelectionObj::SetMode | ( | const std::string & | _mode | ) |
Set the manipulation mode.
[in] | _mode | Manipulation mode in string: translate rotate, scale. |
void gazebo::rendering::SelectionObj::SetMode | ( | SelectionMode | _mode | ) |
Set the selection mode.
_name Selection mode: TRANS, ROT, SCALE.
void gazebo::rendering::SelectionObj::SetState | ( | const std::string & | _state | ) |
Set state by highlighting the corresponding selection object visual.
[in] | _state | Selection state in string format. |
void gazebo::rendering::SelectionObj::SetState | ( | SelectionMode | _state | ) |
Set state by highlighting the corresponding selection object visual.
[in] | _state | Selection state. |
void gazebo::rendering::SelectionObj::UpdateSize | ( | ) |
Update selection object size to match the parent visual.