17 #ifndef _GUI_EVENTS_HH_
18 #define _GUI_EVENTS_HH_
33 public:
template<
typename T>
35 {
return createEntity.Connect(_subscriber); }
40 { createEntity.Disconnect(_subscriber); }
44 public:
template<
typename T>
46 {
return moveMode.Connect(_subscriber); }
50 { moveMode.Disconnect(_subscriber); }
54 public:
template<
typename T>
56 {
return manipMode.Connect(_subscriber);}
60 {manipMode.Disconnect(_subscriber);}
64 public:
template<
typename T>
66 {
return alignMode.Connect(_subscriber);}
70 {alignMode.Disconnect(_subscriber);}
74 public:
template<
typename T>
76 {
return fullScreen.Connect(_subscriber); }
80 { fullScreen.Disconnect(_subscriber); }
84 public:
template<
typename T>
86 {
return showToolbars.Connect(_subscriber); }
91 { showToolbars.Disconnect(_subscriber); }
95 public:
template<
typename T>
97 {
return fps.Connect(_subscriber); }
101 { fps.Disconnect(_subscriber); }
105 public:
template<
typename T>
107 {
return orbit.Connect(_subscriber); }
111 { orbit.Disconnect(_subscriber); }
115 public:
template<
typename T>
117 {
return keyPress.Connect(_subscriber); }
121 { keyPress.Disconnect(_subscriber); }
125 public:
template<
typename T>
127 {
return lightUpdate.Connect(_subscriber); }
132 { lightUpdate.Disconnect(_subscriber); }
136 public:
template<
typename T>
138 {
return modelUpdate.Connect(_subscriber); }
143 { modelUpdate.Disconnect(_subscriber); }
147 public:
template<
typename T>
149 {
return inputStepSize.Connect(_subscriber); }
154 { inputStepSize.Disconnect(_subscriber); }
158 public:
template<
typename T>
160 {
return follow.Connect(_subscriber); }
165 { follow.Disconnect(_subscriber); }
169 public:
template<
typename T>
171 {
return editModel.Connect(_subscriber); }
176 { editModel.Disconnect(_subscriber); }
180 public:
template<
typename T>
182 {
return windowMode.Connect(_subscriber); }
187 { windowMode.Disconnect(_subscriber); }
191 public:
template<
typename T>
193 {
return mainWindowReady.Connect(_subscriber); }
198 { mainWindowReady.Disconnect(_subscriber); }
202 public:
template<
typename T>
205 {
return leftPaneVisibility.Connect(_subscriber); }
210 { leftPaneVisibility.Disconnect(_subscriber); }
214 public:
template<
typename T>
216 {
return scaleEntity.Connect(_subscriber); }
221 { scaleEntity.Disconnect(_subscriber); }
boost::shared_ptr< Connection > ConnectionPtr
Definition: CommonTypes.hh:153
static event::ConnectionPtr ConnectManipMode(T _subscriber)
Connect a signal to the manip mode signal.
Definition: GuiEvents.hh:55
static event::ConnectionPtr ConnectInputStepSize(T _subscriber)
Connect a signal to the input step size signal.
Definition: GuiEvents.hh:148
static event::ConnectionPtr ConnectOrbit(T _subscriber)
Connect a signal to the view Orbit signal.
Definition: GuiEvents.hh:106
static void DisconnectFollow(event::ConnectionPtr _subscriber)
Disconnect a signal from the follow signal.
Definition: GuiEvents.hh:163
static void DisconnectFullScreen(event::ConnectionPtr _subscriber)
Disconnect a signal from the fullscreen signal.
Definition: GuiEvents.hh:79
static event::EventT< void(const std::string &, const math::Vector3 &)> scaleEntity
Scale entity event.
Definition: GuiEvents.hh:281
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
#define GZ_GUI_VISIBLE
Definition: system.hh:284
static void DisconnectMainWindowReady(event::ConnectionPtr _subscriber)
Disconnect a signal from the main window ready signal.
Definition: GuiEvents.hh:196
static void DisconnectAlignMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the align mode signal.
Definition: GuiEvents.hh:69
static void DisconnectWindowMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the window mode signal.
Definition: GuiEvents.hh:185
static event::EventT< void(bool)> leftPaneVisibility
Used to set whether the GUI's left pane is visible.
Definition: GuiEvents.hh:274
static event::EventT< void()> fps
An event to enable first-person-shooter view control.
Definition: GuiEvents.hh:250
static event::ConnectionPtr ConnectEditModel(T _subscriber)
Connect a signal to the edit model signal.
Definition: GuiEvents.hh:170
static void DisconnectCreateEntity(event::ConnectionPtr _subscriber)
Disconnect a signal from add entity signal.
Definition: GuiEvents.hh:38
static event::EventT< void()> orbit
An event to enable orbit view control.
Definition: GuiEvents.hh:253
static void DisconnectScaleEntity(event::ConnectionPtr _subscriber)
Disconnect a signal from the scale entity signal.
Definition: GuiEvents.hh:219
static void DisconnectManipMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the manip mode signal.
Definition: GuiEvents.hh:59
static event::ConnectionPtr ConnectFullScreen(T _subscriber)
Connect a signal to the fullscreen signal.
Definition: GuiEvents.hh:75
static event::EventT< void(const msgs::Model &)> modelUpdate
indicates a model has been updated
Definition: GuiEvents.hh:238
static event::ConnectionPtr ConnectLightUpdate(T _subscriber)
Connect a signal to the light update signal.
Definition: GuiEvents.hh:126
static event::EventT< void(const std::string &)> follow
Event triggered when the user follows a model.
Definition: GuiEvents.hh:257
static event::ConnectionPtr ConnectCreateEntity(T _subscriber)
Connect a signal the add entity signal.
Definition: GuiEvents.hh:34
static event::EventT< void(std::string)> keyPress
Event triggered when a key is pressed.
Definition: GuiEvents.hh:268
static event::EventT< void(int)> inputStepSize
Step size changed event.
Definition: GuiEvents.hh:271
static event::EventT< void(std::string, std::string, std::string, bool, bool)> alignMode
indicates the user is aligning objects
Definition: GuiEvents.hh:231
static event::EventT< void(const std::string &)> windowMode
Event triggered when changing window mode.
Definition: GuiEvents.hh:265
static void DisconnectShowToolbars(event::ConnectionPtr _subscriber)
Disconnect a signal from the show toolbars signal.
Definition: GuiEvents.hh:89
static void DisconnectInputStepSize(event::ConnectionPtr _subscriber)
Disconnect a signal from the input step size signal.
Definition: GuiEvents.hh:152
static event::ConnectionPtr ConnectModelUpdate(T _subscriber)
Connect a signal to the model update signal.
Definition: GuiEvents.hh:137
static void DisconnectMoveMode(event::ConnectionPtr _subscriber)
Disconnect a signal from the move mode signal.
Definition: GuiEvents.hh:49
static event::EventT< void(std::string, std::string)> createEntity
indicates an entity has been created
Definition: GuiEvents.hh:235
static void DisconnectOrbit(event::ConnectionPtr _subscriber)
Disconnect a signal from the view Orbit signal.
Definition: GuiEvents.hh:110
static event::ConnectionPtr ConnectWindowMode(T _subscriber)
Connect a signal to the window mode signal.
Definition: GuiEvents.hh:181
static event::EventT< void(bool)> fullScreen
An event to trigger full screen mode.
Definition: GuiEvents.hh:244
static void DisconnectLightUpdate(event::ConnectionPtr _subscriber)
Disconnect a signal from the light update signal.
Definition: GuiEvents.hh:130
static event::ConnectionPtr ConnectKeyPress(T _subscriber)
Connect a signal to the view KeyPress signal.
Definition: GuiEvents.hh:116
static void DisconnectFPS(event::ConnectionPtr _subscriber)
Disconnect a signal from the view FPS signal.
Definition: GuiEvents.hh:100
static event::EventT< void(bool)> showToolbars
An event to trigger show toolbars.
Definition: GuiEvents.hh:247
static event::ConnectionPtr ConnectMainWindowReady(T _subscriber)
Connect a signal to the main window ready signal.
Definition: GuiEvents.hh:192
static void DisconnectModelUpdate(event::ConnectionPtr _subscriber)
Disconnect a signal from the model update signal.
Definition: GuiEvents.hh:141
static event::EventT< void(std::string)> manipMode
indicates the user is manipulating an object
Definition: GuiEvents.hh:227
static event::EventT< void(const msgs::Light &)> lightUpdate
An event to notify light updates.
Definition: GuiEvents.hh:241
static event::ConnectionPtr ConnectMoveMode(T _subscriber)
Connect a signal to the move mode signal.
Definition: GuiEvents.hh:45
static void DisconnectLeftPaneVisibility(event::ConnectionPtr _subscriber)
Disconnect a signal to toggle the GUI's left hand pane signal.
Definition: GuiEvents.hh:208
Definition: GuiEvents.hh:29
static event::ConnectionPtr ConnectAlignMode(T _subscriber)
Connect a signal to the align mode signal.
Definition: GuiEvents.hh:65
static event::ConnectionPtr ConnectScaleEntity(T _subscriber)
Connect a signal to the scale entity signal.
Definition: GuiEvents.hh:215
static event::EventT< void()> mainWindowReady
Main window ready event.
Definition: GuiEvents.hh:277
static event::ConnectionPtr ConnectFPS(T _subscriber)
Connect a signal to the view FPS signal.
Definition: GuiEvents.hh:96
static event::EventT< void(bool)> moveMode
Indicates the user is moving the camera.
Definition: GuiEvents.hh:224
static void DisconnectEditModel(event::ConnectionPtr _subscriber)
Disconnect a signal from the edit model signal.
Definition: GuiEvents.hh:174
static event::ConnectionPtr ConnectShowToolbars(T _subscriber)
Connect a signal to the show toolbars signal.
Definition: GuiEvents.hh:85
static event::EventT< void(const std::string &)> editModel
Event triggered when the user selects edit a model.
Definition: GuiEvents.hh:261
static event::ConnectionPtr ConnectFollow(T _subscriber)
Connect a signal to the follow signal.
Definition: GuiEvents.hh:159
static void DisconnectKeyPress(event::ConnectionPtr _subscriber)
Disconnect a signal from the view KeyPress signal.
Definition: GuiEvents.hh:120