53       public: 
Matrix3(
double _v00, 
double _v01, 
double _v02,
 
   54                       double _v10, 
double _v11, 
double _v12,
 
   55                       double _v20, 
double _v21, 
double _v22);
 
   64       public: 
void SetFromAxes(
const Vector3 &_xAxis,
 
   72       public: 
void SetFromAxis(
const Vector3 &_axis, 
double _angle);
 
   77       public: 
void SetCol(
unsigned int _c, 
const Vector3 &_v);
 
   81       public: 
Matrix3 Inverse() 
const;
 
   88         this->m[0][0]-_m[0][0], this->m[0][1]-_m[0][1], this->m[0][2]-_m[0][2],
 
   89         this->m[1][0]-_m[1][0], this->m[1][1]-_m[1][1], this->m[1][2]-_m[1][2],
 
   90         this->m[2][0]-_m[2][0], this->m[2][1]-_m[2][1], this->m[2][2]-_m[2][2]);
 
   98         this->m[0][0]+_m[0][0], this->m[0][1]+_m[0][1], this->m[0][2]+_m[0][2],
 
   99         this->m[1][0]+_m[1][0], this->m[1][1]+_m[1][1], this->m[1][2]+_m[1][2],
 
  100         this->m[2][0]+_m[2][0], this->m[2][1]+_m[2][1], this->m[2][2]+_m[2][2]);
 
  108           _s * this->m[0][0], _s * this->m[0][1], _s * this->m[0][2],
 
  109           _s * this->m[1][0], _s * this->m[1][1], _s * this->m[1][2],
 
  110           _s * this->m[2][0], _s * this->m[2][1], _s * this->m[2][2]);
 
  128           this->m[0][0]*_m[0][0]+this->m[0][1]*_m[1][0]+this->m[0][2]*_m[2][0],
 
  129           this->m[0][0]*_m[0][1]+this->m[0][1]*_m[1][1]+this->m[0][2]*_m[2][1],
 
  130           this->m[0][0]*_m[0][2]+this->m[0][1]*_m[1][2]+this->m[0][2]*_m[2][2],
 
  132           this->m[1][0]*_m[0][0]+this->m[1][1]*_m[1][0]+this->m[1][2]*_m[2][0],
 
  133           this->m[1][0]*_m[0][1]+this->m[1][1]*_m[1][1]+this->m[1][2]*_m[2][1],
 
  134           this->m[1][0]*_m[0][2]+this->m[1][1]*_m[1][2]+this->m[1][2]*_m[2][2],
 
  136           this->m[2][0]*_m[0][0]+this->m[2][1]*_m[1][0]+this->m[2][2]*_m[2][0],
 
  137           this->m[2][0]*_m[0][1]+this->m[2][1]*_m[1][1]+this->m[2][2]*_m[2][1],
 
  138           this->m[2][0]*_m[0][2]+this->m[2][1]*_m[1][2]+this->m[2][2]*_m[2][2]);
 
  144       public: 
bool operator==(
const Matrix3 &_m) 
const;
 
  152                   this->m[0][0]*_v.
x + this->m[0][1]*_v.
y + this->m[0][2]*_v.
z,
 
  153                   this->m[1][0]*_v.
x + this->m[1][1]*_v.
y + this->m[1][2]*_v.
z,
 
  154                   this->m[2][0]*_v.
x + this->m[2][1]*_v.
y + this->m[2][2]*_v.
z);
 
  163                 return this->m[_row];
 
  172                 return this->m[_row];
 
  183               for (
int i = 0; i < 3; i++)
 
  185                 for (
int j = 0; j < 3; j++)
 
  187                   _out << _m.
m[i][j] << 
" ";
 
  202       protected: 
double m[3][3];
 
The Vector3 class represents the generic vector containing 3 elements. 
Definition: Vector3.hh:39
const double * operator[](size_t _row) const 
Array subscript operator. 
Definition: Matrix3.hh:160
Matrix3 operator+(const Matrix3 &_m) const 
returns the element wise sum of two matrices 
Definition: Matrix3.hh:94
math::Vector3 operator*(const math::Vector3 &_v) const 
Matrix times Vector3 operator. 
Definition: Matrix3.hh:149
Matrix3 operator-(const Matrix3 &_m) const 
returns the element wise difference of two matrices 
Definition: Matrix3.hh:84
A 3x3 matrix class. 
Definition: Matrix4.hh:40
friend Matrix3 operator*(double _s, const Matrix3 &_m)
Multiplication operators. 
Definition: Matrix3.hh:117
double x
X location. 
Definition: Vector3.hh:311
double z
Z location. 
Definition: Vector3.hh:317
Matrix3 operator*(const Matrix3 &_m) const 
Matrix multiplication operator. 
Definition: Matrix3.hh:124
double * operator[](size_t _row)
Array subscript operator. 
Definition: Matrix3.hh:169
static const Matrix3 IDENTITY
Identity matrix. 
Definition: Matrix3.hh:196
A 3x3 matrix class. 
Definition: Matrix3.hh:34
#define GZ_MATH_VISIBLE
Definition: system.hh:134
friend std::ostream & operator<<(std::ostream &_out, const gazebo::math::Matrix3 &_m)
Stream insertion operator. 
Definition: Matrix3.hh:180
double m[3][3]
the 3x3 matrix 
Definition: Matrix3.hh:202
Matrix3 operator*(const double &_s) const 
returns the element wise scalar multiplication 
Definition: Matrix3.hh:104
double y
Y location. 
Definition: Vector3.hh:314
static const Matrix3 ZERO
Zero matrix. 
Definition: Matrix3.hh:199