Matrix4.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef _GAZEBO_MATRIX4_HH_
18 #define _GAZEBO_MATRIX4_HH_
19 
20 #include <assert.h>
21 #include <iostream>
22 #include <ignition/math/Matrix4.hh>
23 
24 #include "gazebo/math/Vector3.hh"
25 #include "gazebo/math/Matrix3.hh"
26 #include "gazebo/util/system.hh"
27 
28 namespace gazebo
29 {
30  namespace math
31  {
32  class Quaternion;
33  class Pose;
34 
37 
41  {
43  public: Matrix4();
44 
47  public: Matrix4(const Matrix4 &_m);
48 
51  public: Matrix4(const ignition::math::Matrix4d &_m);
52 
70  public: Matrix4(double _v00, double _v01, double _v02, double _v03,
71  double _v10, double _v11, double _v12, double _v13,
72  double _v20, double _v21, double _v22, double _v23,
73  double _v30, double _v31, double _v32, double _v33);
74 
76  public: virtual ~Matrix4();
77 
95  public: void Set(double _v00, double _v01, double _v02, double _v03,
96  double _v10, double _v11, double _v12, double _v13,
97  double _v20, double _v21, double _v22, double _v23,
98  double _v30, double _v31, double _v32, double _v33);
99 
100 
101 
104  public: void SetTranslate(const Vector3 &_t);
105 
108  public: Vector3 GetTranslation() const;
109 
112  public: Quaternion GetRotation() const;
113 
116  public: Vector3 GetEulerRotation(unsigned int solution_number = 1) const;
117 
120  public: math::Pose GetAsPose() const;
121 
124  public: void SetScale(const Vector3 &_s);
125 
128  public: bool IsAffine() const;
129 
133  public: Vector3 TransformAffine(const Vector3 &_v) const;
134 
137  public: Matrix4 Inverse() const;
138 
142  public: Matrix4 &operator =(const Matrix4 &_mat);
143 
147  public: Matrix4 &operator=(const ignition::math::Matrix4d &_mat);
148 
152  public: const Matrix4 & operator =(const Matrix3 &_mat);
153 
157  public: Matrix4 operator*(const Matrix4 &_mat) const;
158 
162  public: Matrix4 operator*(const Matrix3 &_mat) const;
163 
164 
168  public: Vector3 operator*(const Vector3 &_vec) const;
169 
173  public: inline double *operator[](size_t _row)
174  {
175  assert(_row < 4);
176  return this->m[_row];
177  }
180  public: inline const double *operator[](size_t _row) const
181  {
182  assert(_row < 4);
183  return this->m[_row];
184  }
185 
190  public: bool operator==(const Matrix4 &_m) const;
191 
194  public: ignition::math::Matrix4d Ign() const;
195 
200  public: friend std::ostream &operator<<(std::ostream &_out,
201  const gazebo::math::Matrix4 &_m)
202  {
203  for (int i = 0; i < 4; i++)
204  {
205  for (int j = 0; j < 4; j++)
206  {
207  _out << (fabs(_m.m[i][j]) < 1e-6 ? 0 : _m.m[i][j]) << " ";
208  }
209  _out << "\n";
210  }
211 
212  return _out;
213  }
214 
216  public: static const Matrix4 IDENTITY;
217 
219  public: static const Matrix4 ZERO;
220 
222  protected: double m[4][4];
223  };
225  }
226 }
227 #endif
228 
229 
230 
const double * operator[](size_t _row) const
Definition: Matrix4.hh:180
Encapsulates a position and rotation in three space.
Definition: Pose.hh:37
The Vector3 class represents the generic vector containing 3 elements.
Definition: Vector3.hh:39
double * operator[](size_t _row)
Array subscript operator.
Definition: Matrix4.hh:173
A 3x3 matrix class.
Definition: Matrix4.hh:40
A 3x3 matrix class.
Definition: Matrix3.hh:34
#define GZ_MATH_VISIBLE
Definition: system.hh:134
static const Matrix4 IDENTITY
Identity matrix.
Definition: Matrix4.hh:216
A quaternion class.
Definition: Quaternion.hh:42
double m[4][4]
The 4x4 matrix.
Definition: Matrix4.hh:222
GAZEBO_VISIBLE void Set(common::Image &_img, const msgs::Image &_msg)
Convert a msgs::Image to a common::Image.
static const Matrix4 ZERO
Zero matrix.
Definition: Matrix4.hh:219
friend std::ostream & operator<<(std::ostream &_out, const gazebo::math::Matrix4 &_m)
Stream insertion operator.
Definition: Matrix4.hh:200