gazebo::common::SkeletonAnimation Member List

This is the complete list of members for gazebo::common::SkeletonAnimation, including all inherited members.

AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat)gazebo::common::SkeletonAnimation
AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Pose3d &_pose)gazebo::common::SkeletonAnimation
animationsgazebo::common::SkeletonAnimationprotected
GetLength() const gazebo::common::SkeletonAnimation
GetName() const gazebo::common::SkeletonAnimation
GetNodeCount() const gazebo::common::SkeletonAnimation
HasNode(const std::string &_node) const gazebo::common::SkeletonAnimation
lengthgazebo::common::SkeletonAnimationprotected
namegazebo::common::SkeletonAnimationprotected
NodePoseAt(const std::string &_node, const double _time, const bool _loop=true)gazebo::common::SkeletonAnimation
PoseAt(const double _time, const bool _loop=true) const gazebo::common::SkeletonAnimation
PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const gazebo::common::SkeletonAnimation
Scale(const double _scale)gazebo::common::SkeletonAnimation
SetName(const std::string &_name)gazebo::common::SkeletonAnimation
SkeletonAnimation(const std::string &_name)gazebo::common::SkeletonAnimation
~SkeletonAnimation()gazebo::common::SkeletonAnimation