gazebo::common::SkeletonNode Member List

This is the complete list of members for gazebo::common::SkeletonNode, including all inherited members.

AddChild(SkeletonNode *_child)gazebo::common::SkeletonNode
AddRawTransform(NodeTransform _t)gazebo::common::SkeletonNode
childrengazebo::common::SkeletonNodeprotected
GetChild(unsigned int _index)gazebo::common::SkeletonNode
GetChildById(std::string _id)gazebo::common::SkeletonNode
GetChildByName(std::string _name)gazebo::common::SkeletonNode
GetChildCount()gazebo::common::SkeletonNode
GetHandle()gazebo::common::SkeletonNode
GetId()gazebo::common::SkeletonNode
GetName()gazebo::common::SkeletonNode
GetNumRawTrans()gazebo::common::SkeletonNode
GetParent()gazebo::common::SkeletonNode
GetRawTransform(unsigned int _i)gazebo::common::SkeletonNode
GetRawTransforms()gazebo::common::SkeletonNode
GetTransforms()gazebo::common::SkeletonNode
handlegazebo::common::SkeletonNodeprotected
idgazebo::common::SkeletonNodeprotected
initialTransformgazebo::common::SkeletonNodeprotected
invBindTransformgazebo::common::SkeletonNodeprotected
InverseBindTransform()gazebo::common::SkeletonNode
IsJoint()gazebo::common::SkeletonNode
IsRootNode()gazebo::common::SkeletonNode
JOINT enum valuegazebo::common::SkeletonNode
ModelTransform() const gazebo::common::SkeletonNode
modelTransformgazebo::common::SkeletonNodeprotected
namegazebo::common::SkeletonNodeprotected
NODE enum valuegazebo::common::SkeletonNode
parentgazebo::common::SkeletonNodeprotected
rawTransformsgazebo::common::SkeletonNodeprotected
Reset(bool _resetChildren)gazebo::common::SkeletonNode
SetHandle(unsigned int _h)gazebo::common::SkeletonNode
SetId(std::string _id)gazebo::common::SkeletonNode
SetInitialTransform(const ignition::math::Matrix4d &_tras)gazebo::common::SkeletonNode
SetInverseBindTransform(const ignition::math::Matrix4d &_invBM)gazebo::common::SkeletonNode
SetModelTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)gazebo::common::SkeletonNode
SetName(std::string _name)gazebo::common::SkeletonNode
SetParent(SkeletonNode *_parent)gazebo::common::SkeletonNode
SetTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true)gazebo::common::SkeletonNode
SetType(SkeletonNodeType _type)gazebo::common::SkeletonNode
SkeletonNode(SkeletonNode *_parent)gazebo::common::SkeletonNode
SkeletonNode(SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT)gazebo::common::SkeletonNode
SkeletonNodeType enum namegazebo::common::SkeletonNode
Transform()gazebo::common::SkeletonNode
transformgazebo::common::SkeletonNodeprotected
typegazebo::common::SkeletonNodeprotected
UpdateChildrenTransforms()gazebo::common::SkeletonNode
~SkeletonNode()gazebo::common::SkeletonNodevirtual