gazebo::common::SubMesh Member List

This is the complete list of members for gazebo::common::SubMesh, including all inherited members.

AddIndex(unsigned int _i)gazebo::common::SubMesh
AddNodeAssignment(unsigned int _vertex, unsigned int _node, float _weight)gazebo::common::SubMesh
AddNormal(const ignition::math::Vector3d &_n)gazebo::common::SubMesh
AddNormal(double _x, double _y, double _z)gazebo::common::SubMesh
AddTexCoord(double _u, double _v)gazebo::common::SubMesh
AddVertex(const ignition::math::Vector3d &_v)gazebo::common::SubMesh
AddVertex(double _x, double _y, double _z)gazebo::common::SubMesh
Center(const ignition::math::Vector3d &_center=ignition::math::Vector3d::Zero)gazebo::common::SubMesh
CopyNormals(const std::vector< ignition::math::Vector3d > &_norms)gazebo::common::SubMesh
CopyVertices(const std::vector< ignition::math::Vector3d > &_verts)gazebo::common::SubMesh
FillArrays(float **_vertArr, int **_indArr) const gazebo::common::SubMesh
GenSphericalTexCoord(const ignition::math::Vector3d &_center)gazebo::common::SubMesh
GetIndex(unsigned int _i) const gazebo::common::SubMesh
GetIndexCount() const gazebo::common::SubMesh
GetMaterialIndex() const gazebo::common::SubMesh
GetMaxIndex() const gazebo::common::SubMesh
GetName() const gazebo::common::SubMesh
GetNodeAssignment(unsigned int _i) const gazebo::common::SubMesh
GetNodeAssignmentsCount() const gazebo::common::SubMesh
GetNormalCount() const gazebo::common::SubMesh
GetPrimitiveType() const gazebo::common::SubMesh
GetTexCoordCount() const gazebo::common::SubMesh
GetVertexCount() const gazebo::common::SubMesh
GetVertexIndex(const ignition::math::Vector3d &_v) const gazebo::common::SubMesh
HasVertex(const ignition::math::Vector3d &_v) const gazebo::common::SubMesh
LINES enum valuegazebo::common::SubMesh
LINESTRIPS enum valuegazebo::common::SubMesh
Max() const gazebo::common::SubMesh
Min() const gazebo::common::SubMesh
Normal(unsigned int _i) const gazebo::common::SubMesh
POINTS enum valuegazebo::common::SubMesh
PrimitiveType enum namegazebo::common::SubMesh
RecalculateNormals()gazebo::common::SubMesh
Scale(double _factor)gazebo::common::SubMesh
SetIndexCount(unsigned int _count)gazebo::common::SubMesh
SetMaterialIndex(unsigned int _index)gazebo::common::SubMesh
SetName(const std::string &_n)gazebo::common::SubMesh
SetNormal(unsigned int _i, const ignition::math::Vector3d &_n)gazebo::common::SubMesh
SetNormalCount(unsigned int _count)gazebo::common::SubMesh
SetPrimitiveType(PrimitiveType _type)gazebo::common::SubMesh
SetScale(const ignition::math::Vector3d &_factor)gazebo::common::SubMesh
SetTexCoord(unsigned int _i, const ignition::math::Vector2d &_t)gazebo::common::SubMesh
SetTexCoordCount(unsigned int _count)gazebo::common::SubMesh
SetVertex(unsigned int _i, const ignition::math::Vector3d &_v)gazebo::common::SubMesh
SetVertexCount(unsigned int _count)gazebo::common::SubMesh
SubMesh()gazebo::common::SubMesh
SubMesh(const SubMesh *_mesh)gazebo::common::SubMesh
TexCoord(unsigned int _i) const gazebo::common::SubMesh
Translate(const ignition::math::Vector3d &_vec)gazebo::common::SubMesh
TRIANGLES enum valuegazebo::common::SubMesh
TRIFANS enum valuegazebo::common::SubMesh
TRISTRIPS enum valuegazebo::common::SubMesh
Vertex(unsigned int _i) const gazebo::common::SubMesh
~SubMesh()gazebo::common::SubMeshvirtual