rendering/Material.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2012-2016 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef _RENDERING_MATERIAL_HH_
18 #define _RENDERING_MATERIAL_HH_
19 
20 #include <string>
21 
23 #include "gazebo/util/system.hh"
24 
26 namespace gazebo
27 {
28  namespace rendering
29  {
32  class GZ_RENDERING_VISIBLE Material
33  {
35  public: static void CreateMaterials();
36 
39  public: static void Update(const gazebo::common::Material *_mat);
40 
48  public: static bool GetMaterialAsColor(const std::string &_materialName,
49  common::Color &_ambient, common::Color &_diffuse,
50  common::Color &_specular, common::Color &_emissive);
51  };
52  }
53 }
55 #endif
Encapsulates description of a material.
Definition: common/Material.hh:34
#define GZ_RENDERING_VISIBLE
Definition: system.hh:209