18 #ifndef GAZEBO_PHYSICS_BULLET_BULLETRAYSHAPE_HH_
19 #define GAZEBO_PHYSICS_BULLET_BULLETRAYSHAPE_HH_
46 public:
virtual void Update();
49 public:
virtual void GetIntersection(
double &_dist, std::string &_entity);
55 public:
void SetPoints(
const ignition::math::Vector3d &_posStart,
56 const ignition::math::Vector3d &_posEnd);
Ray shape for bullet.
Definition: BulletRayShape.hh:34
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition: BulletTypes.hh:47
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:125
Base class for Ray collision geometry.
Definition: RayShape.hh:35
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113