A set of rendering related class, functions, and definitions. More...
| Namespaces | |
| gazebo::rendering | |
| Rendering namespace. | |
| Classes | |
| class | ApplyWrenchVisual | 
| Visualization for the apply wrench GUI.  More... | |
| class | ArrowVisual | 
| Basic arrow visualization.  More... | |
| class | AxisVisual | 
| Basic axis visualization.  More... | |
| class | Camera | 
| Basic camera sensor.  More... | |
| class | CameraLens | 
| Describes a lens of a camera as amapping function of type r = c1*f*fun(theta/c2+c3)  More... | |
| class | CameraVisual | 
| Basic camera visualization.  More... | |
| class | COMVisual | 
| Basic Center of Mass visualization.  More... | |
| class | ContactVisual | 
| Contact visualization.  More... | |
| class | Conversions | 
| Conversions Conversions.hh rendering/Conversions.hh.  More... | |
| class | DepthCamera | 
| Depth camera used to render depth data into an image buffer.  More... | |
| class | Distortion | 
| Camera distortion based on the Brown-Conrady model.  More... | |
| class | DynamicLines | 
| Class for drawing lines that can change.  More... | |
| class | DynamicRenderable | 
| Abstract base class providing mechanisms for dynamically growing hardware buffers.  More... | |
| class | Events | 
| Base class for rendering events.  More... | |
| class | FPSViewController | 
| First Person Shooter style view controller.  More... | |
| class | GpuLaser | 
| GPU based laser distance sensor.  More... | |
| class | Grid | 
| Displays a grid of cells, drawn with lines.  More... | |
| class | Heightmap | 
| Rendering a terrain using heightmap information.  More... | |
| class | InertiaVisual | 
| Basic Inertia visualization.  More... | |
| class | JointVisual | 
| Visualization for joints.  More... | |
| class | LaserVisual | 
| Visualization for laser data.  More... | |
| class | Light | 
| A light source.  More... | |
| class | LinkFrameVisual | 
| Visualization for link frames.  More... | |
| class | LogicalCameraVisual | 
| Logical camera visualization.  More... | |
| class | MovableText | 
| Movable text.  More... | |
| class | OculusCamera | 
| A camera used for user visualization of a scene.  More... | |
| class | OrbitViewController | 
| Orbit view controller.  More... | |
| class | OriginVisual | 
| Basic world origin visualization.  More... | |
| class | OrthoViewController | 
| Orthographic view controller.  More... | |
| class | Projector | 
| Projects a material onto surface, light a light projector.  More... | |
| class | RayQuery | 
| A Ray Query class used for retrieving mesh data of a visual, adapted from Ogre3D wiki.  More... | |
| class | RenderEngine | 
| Adaptor to Ogre3d.  More... | |
| class | RFIDTagVisual | 
| Visualization for RFID tags sensor.  More... | |
| class | RFIDVisual | 
| Visualization for RFID sensor.  More... | |
| class | Road | 
| Used to render a strip of road.  More... | |
| class | Road2d | 
| class | RTShaderSystem | 
| Implements Ogre's Run-Time Shader system.  More... | |
| class | Scene | 
| Representation of an entire scene graph.  More... | |
| class | SelectionObj | 
| Interactive selection object for models and links.  More... | |
| class | SonarVisual | 
| Visualization for sonar data.  More... | |
| class | TransmitterVisual | 
| Visualization for the wireless propagation data.  More... | |
| class | UserCamera | 
| A camera used for user visualization of a scene.  More... | |
| class | VideoVisual | 
| A visual element that displays a video as a texture.  More... | |
| class | ViewController | 
| Base class for view controllers.  More... | |
| class | Visual | 
| A renderable object.  More... | |
| class | WideAngleCamera | 
| Camera with variable mapping function.  More... | |
| class | WindowManager | 
| Class to mangage render windows.  More... | |
| class | WireBox | 
| Draws a wireframe box.  More... | |
| class | WrenchVisual | 
| Visualization for wrench data.  More... | |
| Functions | |
| rendering::ScenePtr | create_scene (const std::string &_name, bool _enableVisualizations, bool _isServer=false) | 
| create rendering::Scene by name.  More... | |
| bool | fini () | 
| teardown rendering engine.  More... | |
| rendering::ScenePtr | get_scene (const std::string &_name="") | 
| get pointer to rendering::Scene by name.  More... | |
| bool | init () | 
| init rendering engine.  More... | |
| bool | load () | 
| load rendering engine.  More... | |
| void | remove_scene (const std::string &_name) | 
| remove a rendering::Scene by name  More... | |
A set of rendering related class, functions, and definitions.
| rendering::ScenePtr gazebo::rendering::create_scene | ( | const std::string & | _name, | 
| bool | _enableVisualizations, | ||
| bool | _isServer = false | ||
| ) | 
create rendering::Scene by name.
| [in] | _name | Name of the scene to create. | 
| [in] | _enableVisualizations | True enables visualization elements such as laser lines. | 
| bool gazebo::rendering::fini | ( | ) | 
teardown rendering engine.
| rendering::ScenePtr gazebo::rendering::get_scene | ( | const std::string & | _name = "" | ) | 
get pointer to rendering::Scene by name.
| [in] | _name | Name of the scene to retreive. | 
| bool gazebo::rendering::init | ( | ) | 
init rendering engine.
| bool gazebo::rendering::load | ( | ) | 
load rendering engine.
| void gazebo::rendering::remove_scene | ( | const std::string & | _name | ) | 
remove a rendering::Scene by name
| [in] | _name | The name of the scene to remove. |