17 #ifndef GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
18 #define GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
21 #include <ignition/math/Vector3.hh>
45 public:
virtual void Init();
49 public:
virtual void Update();
53 public:
static std::string GetTypeString();
59 public:
void HandleKeyReleaseEvent(
const std::string &_key);
62 public:
void HandleKeyPressEvent(
const std::string &_key);
65 private:
float xVelocityFactor;
68 private:
float yVelocityFactor;
71 private: ignition::math::Vector3d xVelocity;
74 private: ignition::math::Vector3d yVelocity;
First Person Shooter style view controller.
Definition: FPSViewController.hh:35
Generic description of a mouse event.
Definition: MouseEvent.hh:35
boost::shared_ptr< UserCamera > UserCameraPtr
Definition: RenderTypes.hh:93
virtual void Init()=0
Initialize the view controller.
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
Base class for view controllers.
Definition: ViewController.hh:42