World Member List

This is the complete list of members for World, including all inherited members.

_AddDirty(Entity *_entity)World
_SetSensorsInitialized(const bool _init)World
Atmosphere() const World
AtmosphereEnabled() const World
BaseByName(const std::string &_name) const World
Clear()World
ClearModels()World
DisableAllModels()World
EnableAllModels()World
EnablePhysicsEngine(const bool _enable) GAZEBO_DEPRECATED(8.0)World
EntityBelowPoint(const ignition::math::Vector3d &_pt) const World
EntityByName(const std::string &_name) const World
Fini()World
GetByName(const std::string &_name) GAZEBO_DEPRECATED(8.0)World
GetEnablePhysicsEngine() GAZEBO_DEPRECATED(8.0)World
GetEntity(const std::string &_name) GAZEBO_DEPRECATED(8.0)World
GetEntityBelowPoint(const math::Vector3 &_pt) GAZEBO_DEPRECATED(8.0)World
GetIterations() const GAZEBO_DEPRECATED(8.0)World
GetModel(unsigned int _index) const GAZEBO_DEPRECATED(8.0)World
GetModel(const std::string &_name) GAZEBO_DEPRECATED(8.0)World
GetModelBelowPoint(const math::Vector3 &_pt) GAZEBO_DEPRECATED(8.0)World
GetModelCount() const GAZEBO_DEPRECATED(8.0)World
GetModels() const GAZEBO_DEPRECATED(8.0)World
GetName() const GAZEBO_DEPRECATED(8.0)World
GetPauseTime() const GAZEBO_DEPRECATED(8.0)World
GetPhysicsEngine() const GAZEBO_DEPRECATED(8.0)World
GetPresetManager() const GAZEBO_DEPRECATED(8.0)World
GetRealTime() const GAZEBO_DEPRECATED(8.0)World
GetRunning() const GAZEBO_DEPRECATED(8.0)World
GetSceneMsg() const GAZEBO_DEPRECATED(8.0)World
GetSetWorldPoseMutex() const GAZEBO_DEPRECATED(8.0)World
GetSimTime() const GAZEBO_DEPRECATED(8.0)World
GetSphericalCoordinates() const GAZEBO_DEPRECATED(8.0)World
GetStartTime() const GAZEBO_DEPRECATED(8.0)World
Gravity() const World
Init()World
InsertModelFile(const std::string &_sdfFilename)World
InsertModelSDF(const sdf::SDF &_sdf)World
InsertModelString(const std::string &_sdfString)World
IsLoaded() const World
IsPaused() const World
Iterations() const World
Light(const std::string &_name) GAZEBO_DEPRECATED(8.0)World
LightByName(const std::string &_name) const World
LightCount() const World
Lights() const World
Load(sdf::ElementPtr _sdf)World
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf)World
MagneticField() const Worldvirtual
ModelBelowPoint(const ignition::math::Vector3d &_pt) const World
ModelByIndex(const unsigned int _index) const World
ModelByName(const std::string &_name) const World
ModelCount() const World
Models() const World
Name() const World
PauseTime() const World
Physics() const World
PhysicsEnabled() const World
PresetMgr() const World
PrintEntityTree()World
PublishLightPose(const physics::LightPtr _light)World
PublishModelPose(physics::ModelPtr _model)World
PublishModelScale(physics::ModelPtr _model)World
RealTime() const World
RemoveModel(ModelPtr _model)World
RemoveModel(const std::string &_name)World
RemovePlugin(const std::string &_name)World
Reset()World
ResetEntities(Base::EntityType _type=Base::BASE)World
ResetPhysicsStates()World
ResetTime()World
Run(const unsigned int _iterations=0)World
RunBlocking(const unsigned int _iterations=0)World
Running() const World
Save(const std::string &_filename)World
SceneMsg() const World
SensorsInitialized() const World
SetAtmosphereEnabled(const bool _enable)World
SetGravity(const ignition::math::Vector3d &_gravity)World
SetGravitySDF(const ignition::math::Vector3d &_gravity)World
SetMagneticField(const ignition::math::Vector3d &_mag)World
SetPaused(const bool _p)World
SetPhysicsEnabled(const bool _enable)World
SetSimTime(const common::Time &_t)World
SetState(const WorldState &_state)World
SetWindEnabled(const bool _enable)World
SimTime() const World
SphericalCoords() const World
StartTime() const World
Step(const unsigned int _steps)World
Stop()World
StripWorldName(const std::string &_name) const World
UniqueModelName(const std::string &_name)World
UpdateStateSDF()World
URI() const World
Wind() const World
WindEnabled() const World
World(const std::string &_name="")Worldexplicit
WorldPoseMutex() const World
~World()World