ModelSnap Class Reference

A gui tool for snapping one model to another. More...

#include <gui/Gui.hh>

Inherits SingletonT< ModelSnap >.

Public Member Functions

void Clear ()
 Clear the model snapping tool. More...
 
void Fini ()
 Clean up the model snap tool. More...
 
void Init ()
 Initialize the model snapping tool. More...
 
void OnMouseMoveEvent (const common::MouseEvent &_event)
 Process an object translate mouse move event. More...
 
void OnMousePressEvent (const common::MouseEvent &_event)
 Process an object translate mouse press event. More...
 
void OnMouseReleaseEvent (const common::MouseEvent &_event)
 Process an object translate mouse release event. More...
 
void Reset ()
 Reset the model snapping tool. More...
 
void Snap (const ignition::math::Triangle3d &_triangleSrc, const ignition::math::Triangle3d &_triangleDest, rendering::VisualPtr _visualSrc)
 Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets. More...
 

Static Public Member Functions

static ModelSnapInstance ()
 Get an instance of the singleton. More...
 
static void SnapTransform (const ignition::math::Triangle3d &_triangleSrc, const ignition::math::Triangle3d &_triangleDest, const ignition::math::Pose3d &_poseSrc, ignition::math::Vector3d &_trans, ignition::math::Quaterniond &_rot)
 Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets. More...
 

Detailed Description

A gui tool for snapping one model to another.

Member Function Documentation

void Clear ( )

Clear the model snapping tool.

This explicity cleans up the internal state of the singleton and prepares it for exit.

void Fini ( )

Clean up the model snap tool.

void Init ( )

Initialize the model snapping tool.

static ModelSnap * Instance ( )
inlinestaticinherited

Get an instance of the singleton.

void OnMouseMoveEvent ( const common::MouseEvent _event)

Process an object translate mouse move event.

Parameters
[in]_eventMouse event.
void OnMousePressEvent ( const common::MouseEvent _event)

Process an object translate mouse press event.

Parameters
[in]_eventMouse event.
void OnMouseReleaseEvent ( const common::MouseEvent _event)

Process an object translate mouse release event.

Parameters
[in]_eventMouse event.
void Reset ( )

Reset the model snapping tool.

void Snap ( const ignition::math::Triangle3d &  _triangleSrc,
const ignition::math::Triangle3d &  _triangleDest,
rendering::VisualPtr  _visualSrc 
)

Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.

Parameters
[in]_triangleSrcvertices of target triangle being snapped to.
[in]_triangleDestvertices of the other triangle that will be moved.
[in]_visualSrcVisual being moved by the snap action.
static void SnapTransform ( const ignition::math::Triangle3d &  _triangleSrc,
const ignition::math::Triangle3d &  _triangleDest,
const ignition::math::Pose3d &  _poseSrc,
ignition::math::Vector3d &  _trans,
ignition::math::Quaterniond &  _rot 
)
static

Calculate the translation and rotation needed to snap the centroid of a mesh triangle of a visual to another, taking into account any pose offsets.

Parameters
[in]_triangleSrcvertices of target triangle being snapped to.
[in]_triangleDestvertices of the other triangle that will be moved.
[in]_poseSrcPose offset of triangleB relative to its model visual.
[out]_transTranslation output.
[out]_rotationRotation output.

The documentation for this class was generated from the following file: