17 #ifndef GAZEBO_PHYSICS_BULLET_BULLETMULTIRAYSHAPE_HH_
18 #define GAZEBO_PHYSICS_BULLET_BULLETMULTIRAYSHAPE_HH_
41 public:
virtual void UpdateRays();
44 protected:
void AddRay(
const ignition::math::Vector3d &start,
45 const ignition::math::Vector3d &end);
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner...
Definition: MultiRayShape.hh:39
Bullet specific version of MultiRayShape.
Definition: BulletMultiRayShape.hh:32
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition: BulletTypes.hh:44
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113