CollisionState.hh
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1 /*
2  * Copyright (C) 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: A collision state
18  * Author: Nate Koenig
19  */
20 
21 #ifndef GAZEBO_PHYSICS_COLLISIONSTATE_HH_
22 #define GAZEBO_PHYSICS_COLLISIONSTATE_HH_
23 
24 #include <ignition/math/Pose3.hh>
25 
26 #include "gazebo/physics/State.hh"
27 #include "gazebo/util/system.hh"
28 
29 namespace gazebo
30 {
31  namespace physics
32  {
35 
43  class GZ_PHYSICS_VISIBLE CollisionState : public State
44  {
46  public: CollisionState();
47 
53  public: explicit CollisionState(const CollisionPtr _collision);
54 
59  public: explicit CollisionState(const sdf::ElementPtr _sdf);
60 
62  public: virtual ~CollisionState();
63 
68  public: virtual void Load(const sdf::ElementPtr _elem);
69 
72  public: const ignition::math::Pose3d &Pose() const;
73 
76  public: bool IsZero() const;
77 
80  public: void FillSDF(sdf::ElementPtr _sdf);
81 
85  public: CollisionState &operator=(const CollisionState &_state);
86 
90  public: CollisionState operator-(const CollisionState &_state) const;
91 
95  public: CollisionState operator+(const CollisionState &_state) const;
96 
101  public: inline friend std::ostream &operator<<(std::ostream &_out,
102  const gazebo::physics::CollisionState &_state)
103  {
104  _out << "<collision name='" << _state.name << "'>"
105  << "<pose>" << _state.pose << "</pose>";
106  _out << "</collision>";
107 
108  return _out;
109  }
110 
112  private: ignition::math::Pose3d pose;
113  };
115  }
116 }
117 #endif
std::string name
Name associated with this State.
Definition: State.hh:130
State of an entity.
Definition: State.hh:49
friend std::ostream & operator<<(std::ostream &_out, const gazebo::physics::CollisionState &_state)
Stream insertion operator.
Definition: CollisionState.hh:101
Store state information of a physics::Collision object.
Definition: CollisionState.hh:43
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113