17 #ifndef GAZEBO_PHYSICS_ODE_ODEMULTIRAYSHAPE_HH_
18 #define GAZEBO_PHYSICS_ODE_ODEMULTIRAYSHAPE_HH_
45 public:
virtual void UpdateRays();
51 private:
static void UpdateCallback(
void *_data, dGeomID _o1,
57 protected:
void AddRay(
const ignition::math::Vector3d &_start,
58 const ignition::math::Vector3d &_end);
61 private: dSpaceID superSpaceId;
64 private: dSpaceID raySpaceId;
68 private:
bool defaultUpdate =
true;
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner...
Definition: MultiRayShape.hh:39
boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
Definition: PhysicsTypes.hh:125
boost::shared_ptr< Collision > CollisionPtr
Definition: PhysicsTypes.hh:113
ODE specific version of MultiRayShape.
Definition: ODEMultiRayShape.hh:31