Material switcher for the model editor used to toggle the material of the model. More...
#include <EditorMaterialSwitcher.hh>
Public Member Functions | |
| EditorMaterialSwitcher (const rendering::CameraPtr &_camera) | |
| Constructor. More... | |
| ~EditorMaterialSwitcher ()=default | |
| Destructor. More... | |
| std::string | MaterialScheme () const |
| Get the material scheme applied to the models in the editor. More... | |
| void | SetMaterialScheme (const std::string &_scheme) |
| Set the material scheme that will be applied to the models in the editor. More... | |
Material switcher for the model editor used to toggle the material of the model.
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explicit |
Constructor.
| [in] | _camera | Pointer to the camera whose viewport will be updated to see the effect of the material switch. |
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default |
Destructor.
| std::string MaterialScheme | ( | ) | const |
Get the material scheme applied to the models in the editor.
| void SetMaterialScheme | ( | const std::string & | _scheme | ) |
Set the material scheme that will be applied to the models in the editor.
| [in] | _scheme | Name of material scheme |