Public Member Functions | List of all members
sdf::v10::Heightmap Class Reference

Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry. More...

#include <Heightmap.hh>

Public Member Functions

 Heightmap ()
 Constructor. More...
 
 Heightmap (const Heightmap &_heightmap)
 Copy constructor. More...
 
 Heightmap (Heightmap &&_heightmap) noexcept
 Move constructor. More...
 
virtual ~Heightmap ()
 Destructor. More...
 
void AddBlend (const HeightmapBlend &_blend)
 Add a heightmap blend. More...
 
void AddTexture (const HeightmapTexture &_texture)
 Add a heightmap texture. More...
 
const HeightmapBlendBlendByIndex (uint64_t _index) const
 Get a heightmap blend based on an index. More...
 
uint64_t BlendCount () const
 Get the number of heightmap blends. More...
 
sdf::ElementPtr Element () const
 Get a pointer to the SDF element that was used during load. More...
 
const std::string & FilePath () const
 The path to the file where this element was loaded from. More...
 
Errors Load (ElementPtr _sdf)
 Load the heightmap geometry based on a element pointer. More...
 
Heightmapoperator= (Heightmap &&_heightmap)
 Move assignment operator. More...
 
Heightmapoperator= (const Heightmap &_heightmap)
 Copy Assignment operator. More...
 
ignition::math::Vector3d Position () const
 Get the heightmap's position offset. More...
 
unsigned int Sampling () const
 Get the heightmap's sampling per datum. More...
 
void SetFilePath (const std::string &_filePath)
 Set the path to the file where this element was loaded from. More...
 
void SetPosition (const ignition::math::Vector3d &_position)
 Set the heightmap's position offset. More...
 
void SetSampling (unsigned int _sampling)
 Set the heightmap's sampling. More...
 
void SetSize (const ignition::math::Vector3d &_size)
 Set the heightmap's scaling factor. More...
 
void SetUri (const std::string &_uri)
 Set the URI to a grayscale image. More...
 
void SetUseTerrainPaging (bool _use)
 Set whether the heightmap uses terrain paging. More...
 
ignition::math::Vector3d Size () const
 Get the heightmap's scaling factor. More...
 
const HeightmapTextureTextureByIndex (uint64_t _index) const
 Get a heightmap texture based on an index. More...
 
uint64_t TextureCount () const
 Get the number of heightmap textures. More...
 
std::string Uri () const
 Get the heightmap's URI. More...
 
bool UseTerrainPaging () const
 Get whether the heightmap uses terrain paging. More...
 

Detailed Description

Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry.

Constructor & Destructor Documentation

◆ Heightmap() [1/3]

sdf::v10::Heightmap::Heightmap ( )

Constructor.

◆ Heightmap() [2/3]

sdf::v10::Heightmap::Heightmap ( const Heightmap _heightmap)

Copy constructor.

Parameters
[in]_heightmapHeightmap to copy.

◆ Heightmap() [3/3]

sdf::v10::Heightmap::Heightmap ( Heightmap &&  _heightmap)
noexcept

Move constructor.

Parameters
[in]_heightmapHeightmap to move.

◆ ~Heightmap()

virtual sdf::v10::Heightmap::~Heightmap ( )
virtual

Destructor.

Member Function Documentation

◆ AddBlend()

void sdf::v10::Heightmap::AddBlend ( const HeightmapBlend _blend)

Add a heightmap blend.

Parameters
[in]_blendBlend to add.

◆ AddTexture()

void sdf::v10::Heightmap::AddTexture ( const HeightmapTexture _texture)

Add a heightmap texture.

Parameters
[in]_textureTexture to add.

◆ BlendByIndex()

const HeightmapBlend* sdf::v10::Heightmap::BlendByIndex ( uint64_t  _index) const

Get a heightmap blend based on an index.

Parameters
[in]_indexIndex of the heightmap blend. The index should be in the range [0..BlendCount()).
Returns
Pointer to the heightmap blend. Nullptr if the index does not exist.
See also
uint64_t BlendCount() const

◆ BlendCount()

uint64_t sdf::v10::Heightmap::BlendCount ( ) const

Get the number of heightmap blends.

Returns
Number of heightmap blends contained in this Heightmap object.

◆ Element()

sdf::ElementPtr sdf::v10::Heightmap::Element ( ) const

Get a pointer to the SDF element that was used during load.

Returns
SDF element pointer. The value will be nullptr if Load has not been called.

◆ FilePath()

const std::string& sdf::v10::Heightmap::FilePath ( ) const

The path to the file where this element was loaded from.

Returns
Full path to the file on disk.

◆ Load()

Errors sdf::v10::Heightmap::Load ( ElementPtr  _sdf)

Load the heightmap geometry based on a element pointer.

This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.

Parameters
[in]_sdfThe SDF Element pointer
Returns
Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.

◆ operator=() [1/2]

Heightmap& sdf::v10::Heightmap::operator= ( Heightmap &&  _heightmap)

Move assignment operator.

Parameters
[in]_heightmapHeightmap to move.
Returns
Reference to this.

◆ operator=() [2/2]

Heightmap& sdf::v10::Heightmap::operator= ( const Heightmap _heightmap)

Copy Assignment operator.

Parameters
[in]_heightmapThe heightmap to set values from.
Returns
*this

◆ Position()

ignition::math::Vector3d sdf::v10::Heightmap::Position ( ) const

Get the heightmap's position offset.

Returns
The heightmap's position offset.

◆ Sampling()

unsigned int sdf::v10::Heightmap::Sampling ( ) const

Get the heightmap's sampling per datum.

Returns
The heightmap's sampling.

◆ SetFilePath()

void sdf::v10::Heightmap::SetFilePath ( const std::string &  _filePath)

Set the path to the file where this element was loaded from.

[in] _filePath Full path to the file on disk.

◆ SetPosition()

void sdf::v10::Heightmap::SetPosition ( const ignition::math::Vector3d &  _position)

Set the heightmap's position offset.

Returns
The heightmap's position offset.

◆ SetSampling()

void sdf::v10::Heightmap::SetSampling ( unsigned int  _sampling)

Set the heightmap's sampling.

Defaults to 2.

Parameters
[in]_samplingThe heightmap's sampling per datum.

◆ SetSize()

void sdf::v10::Heightmap::SetSize ( const ignition::math::Vector3d &  _size)

Set the heightmap's scaling factor.

Defaults to 1x1x1.

Returns
The heightmap's size factor.

◆ SetUri()

void sdf::v10::Heightmap::SetUri ( const std::string &  _uri)

Set the URI to a grayscale image.

Parameters
[in]_uriThe URI of the heightmap.

◆ SetUseTerrainPaging()

void sdf::v10::Heightmap::SetUseTerrainPaging ( bool  _use)

Set whether the heightmap uses terrain paging.

Defaults to false.

Parameters
[in]_useTrue to use.

◆ Size()

ignition::math::Vector3d sdf::v10::Heightmap::Size ( ) const

Get the heightmap's scaling factor.

Returns
The heightmap's size.

◆ TextureByIndex()

const HeightmapTexture* sdf::v10::Heightmap::TextureByIndex ( uint64_t  _index) const

Get a heightmap texture based on an index.

Parameters
[in]_indexIndex of the heightmap texture. The index should be in the range [0..TextureCount()).
Returns
Pointer to the heightmap texture. Nullptr if the index does not exist.
See also
uint64_t TextureCount() const

◆ TextureCount()

uint64_t sdf::v10::Heightmap::TextureCount ( ) const

Get the number of heightmap textures.

Returns
Number of heightmap textures contained in this Heightmap object.

◆ Uri()

std::string sdf::v10::Heightmap::Uri ( ) const

Get the heightmap's URI.

Returns
The URI of the heightmap data.

◆ UseTerrainPaging()

bool sdf::v10::Heightmap::UseTerrainPaging ( ) const

Get whether the heightmap uses terrain paging.

Returns
True if the heightmap uses terrain paging.

The documentation for this class was generated from the following file: