Surface information for a collision.  
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#include <Surface.hh>
Surface information for a collision. 
◆ Surface() [1/3]
      
        
          | sdf::v10::Surface::Surface | ( |  | ) |  | 
      
 
 
◆ Surface() [2/3]
      
        
          | sdf::v10::Surface::Surface | ( | const Surface & | _surface | ) |  | 
      
 
Copy constructor. 
- Parameters
- 
  
  
 
 
◆ Surface() [3/3]
  
  | 
        
          | sdf::v10::Surface::Surface | ( | Surface && | _surface | ) |  |  | noexcept | 
 
Move constructor. 
- Parameters
- 
  
  
 
 
◆ ~Surface()
      
        
          | sdf::v10::Surface::~Surface | ( |  | ) |  | 
      
 
 
◆ Contact()
      
        
          | sdf::Contact* sdf::v10::Surface::Contact | ( |  | ) | const | 
      
 
Get the associated contact object. 
- Returns
- Pointer to the associated Contact object, nullptr if the Surface doesn't contain a Contact element. 
 
 
◆ Element()
      
        
          | sdf::ElementPtr sdf::v10::Surface::Element | ( |  | ) | const | 
      
 
Get a pointer to the SDF element that was used during load. 
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
◆ Load()
Load the surface based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
- 
  
  
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
◆ operator=() [1/2]
Move assignment operator. 
- Parameters
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- Returns
- Reference to this. 
 
 
◆ operator=() [2/2]
Copy assignment operator. 
- Parameters
- 
  
  
- Returns
- Reference to this. 
 
 
◆ SetContact()
      
        
          | void sdf::v10::Surface::SetContact | ( | const sdf::Contact & | _contact | ) |  | 
      
 
Set the associated contact object. 
- Parameters
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    | [in] | _cont | The contact object. |  
 
 
 
The documentation for this class was generated from the following file: