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17 #ifndef SDF_COLLISION_HH_
18 #define SDF_COLLISION_HH_
22 #include <ignition/math/Pose3.hh>
26 #include "sdf/sdf_config.h"
32 inline namespace SDF_VERSION_NAMESPACE {
35 class CollisionPrivate;
38 struct PoseRelativeToGraph;
81 public: std::string Name()
const;
86 public:
void SetName(
const std::string &_name)
const;
90 public:
const Geometry *Geom()
const;
94 public:
void SetGeom(
const Geometry &_geom);
108 public:
const ignition::math::Pose3d &RawPose()
const;
113 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
119 public:
const std::string &PoseRelativeTo()
const;
125 public:
void SetPoseRelativeTo(
const std::string &_frame);
142 private:
void SetXmlParentName(
const std::string &_xmlParentName);
148 private:
void SetPoseRelativeToGraph(
149 std::weak_ptr<const PoseRelativeToGraph> _graph);
157 private: CollisionPrivate *dataPtr =
nullptr;
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:44
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:69
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
Surface information for a collision.
Definition: Surface.hh:87
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49