Surface information for a collision.
More...
#include <Surface.hh>
Surface information for a collision.
◆ Surface() [1/3]
sdf::v10::Surface::Surface |
( |
| ) |
|
◆ Surface() [2/3]
sdf::v10::Surface::Surface |
( |
const Surface & |
_surface | ) |
|
Copy constructor.
- Parameters
-
◆ Surface() [3/3]
sdf::v10::Surface::Surface |
( |
Surface && |
_surface | ) |
|
|
noexcept |
Move constructor.
- Parameters
-
◆ ~Surface()
sdf::v10::Surface::~Surface |
( |
| ) |
|
◆ Contact()
Get the associated contact object.
- Returns
- Pointer to the associated Contact object, nullptr if the Surface doesn't contain a Contact element.
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Load()
Load the surface based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ operator=() [1/2]
Copy assignment operator.
- Parameters
-
- Returns
- Reference to this.
◆ operator=() [2/2]
Move assignment operator.
- Parameters
-
- Returns
- Reference to this.
◆ SetContact()
void sdf::v10::Surface::SetContact |
( |
const sdf::Contact & |
_contact | ) |
|
Set the associated contact object.
- Parameters
-
[in] | _cont | The contact object. |
The documentation for this class was generated from the following file: