Animation in Actor.  
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#include <Actor.hh>
◆ Animation() [1/3]
      
        
          | sdf::v10::Animation::Animation | ( |  | ) |  | 
      
 
 
◆ Animation() [2/3]
      
        
          | sdf::v10::Animation::Animation | ( | const Animation & | _animation | ) |  | 
      
 
Copy constructor. 
- Parameters
- 
  
  
 
 
◆ Animation() [3/3]
  
  | 
        
          | sdf::v10::Animation::Animation | ( | Animation && | _animation | ) |  |  | noexcept | 
 
Move constructor. 
- Parameters
- 
  
  
 
 
◆ ~Animation()
      
        
          | sdf::v10::Animation::~Animation | ( |  | ) |  | 
      
 
 
◆ CopyFrom()
      
        
          | void sdf::v10::Animation::CopyFrom | ( | const Animation & | _animation | ) |  | 
      
 
Copy animation from an Animation instance. 
- Parameters
- 
  
    | [in] | _animation | The animation to set values from. |  
 
 
 
◆ Filename()
      
        
          | const std::string& sdf::v10::Animation::Filename | ( |  | ) | const | 
      
 
Get the animation filename. 
- Returns
- Filename of the animation. 
 
 
◆ FilePath()
      
        
          | const std::string& sdf::v10::Animation::FilePath | ( |  | ) | const | 
      
 
The path to the file where this element was loaded from. 
- Returns
- Full path to the file on disk. 
 
 
◆ InterpolateX()
      
        
          | bool sdf::v10::Animation::InterpolateX | ( |  | ) | const | 
      
 
Get whether the animation is interpolated on X. 
- Returns
- True if interpolated on X. 
 
 
◆ Load()
Load the animation based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
- 
  
  
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
◆ Name()
      
        
          | const std::string& sdf::v10::Animation::Name | ( |  | ) | const | 
      
 
Get the name of the animation. 
- Returns
- Name of the animation. 
 
 
◆ operator=() [1/2]
Move assignment operator. 
- Parameters
- 
  
  
- Returns
- Reference to this. 
 
 
◆ operator=() [2/2]
Assignment operator. 
- Parameters
- 
  
    | [in] | _animation | The animation to set values from. |  
 
- Returns
- *this 
 
 
◆ Scale()
      
        
          | double sdf::v10::Animation::Scale | ( |  | ) | const | 
      
 
Get the scale for the animation skeleton. 
- Returns
- Scale of the animation skeleton. 
 
 
◆ SetFilename()
      
        
          | void sdf::v10::Animation::SetFilename | ( | const std::string & | _filename | ) |  | 
      
 
Set the filename of the animation. 
- Parameters
- 
  
    | [in] | _filename | Path to animation file. |  
 
 
 
◆ SetFilePath()
      
        
          | void sdf::v10::Animation::SetFilePath | ( | const std::string & | _filePath | ) |  | 
      
 
Set the path to the file where this element was loaded from. 
\paramp[in] _filePath Full path to the file on disk. 
 
 
◆ SetInterpolateX()
      
        
          | void sdf::v10::Animation::SetInterpolateX | ( | bool | _interpolateX | ) |  | 
      
 
Set whether the animation is interpolated on X. 
- Parameters
- 
  
    | [in] | _interpolateX | True to indicate interpolation on X. |  
 
 
 
◆ SetName()
      
        
          | void sdf::v10::Animation::SetName | ( | const std::string & | _name | ) |  | 
      
 
Set the name of the animation. 
- Parameters
- 
  
    | [in] | _name | Name of the animation. |  
 
 
 
◆ SetScale()
      
        
          | void sdf::v10::Animation::SetScale | ( | double | _scale | ) |  | 
      
 
Set the scale of the animation skeleton. 
- Parameters
- 
  
    | [in] | _scale | Scale for animation skeleton. |  
 
 
 
The documentation for this class was generated from the following file: