#include <Gui.hh>
◆ Gui() [1/3]
◆ Gui() [2/3]
sdf::v10::Gui::Gui |
( |
const Gui & |
_gui | ) |
|
Copy constructor.
- Parameters
-
[in] | _gui | Gui element to copy. |
◆ Gui() [3/3]
sdf::v10::Gui::Gui |
( |
Gui && |
_gui | ) |
|
|
noexcept |
Move constructor.
- Parameters
-
◆ ~Gui()
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Fullscreen()
bool sdf::v10::Gui::Fullscreen |
( |
| ) |
const |
Get whether the Gui should be fullscreen.
- Returns
- True if the Gui should be fullscreen.
◆ Load()
Load the gui based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ operator=() [1/2]
Gui& sdf::v10::Gui::operator= |
( |
const Gui & |
_gui | ) |
|
Copy assignment operator.
- Parameters
-
- Returns
- Reference to this.
◆ operator=() [2/2]
Gui& sdf::v10::Gui::operator= |
( |
Gui && |
_gui | ) |
|
Move assignment operator.
- Parameters
-
- Returns
- Reference to this.
◆ operator==()
bool sdf::v10::Gui::operator== |
( |
const Gui & |
_gui | ) |
const |
Equality operator that returns true if this Gui instance equals the given Gui instance.
- Parameters
-
[in] | _gui | Gui instance to compare. |
- Returns
- True if this instance equals the given Gui.
◆ SetFullscreen()
void sdf::v10::Gui::SetFullscreen |
( |
const bool |
_fullscreen | ) |
const |
Set whether the Gui should be full screen.
- Parameters
-
[in] | _fullscreen | True indicates that the Gui should be fullscreen. |
The documentation for this class was generated from the following file: