#include <Visual.hh>
Public Member Functions | |
| Visual () | |
| Default constructor. More... | |
| Visual (const Visual &_visual) | |
| Copy constructor. More... | |
| Visual (Visual &&_visual) noexcept | |
| Move constructor. More... | |
| ~Visual () | |
| Destructor. More... | |
| bool | CastShadows () const |
| Get whether the visual casts shadows. More... | |
| sdf::ElementPtr | Element () const |
| Get a pointer to the SDF element that was used during load. More... | |
| const Geometry * | Geom () const |
| Get a pointer to the visual's geometry. More... | |
| bool | HasLaserRetro () const |
| Get whether the lidar reflective intensity was set was set. More... | |
| double | LaserRetro () const |
| Get the flidar reflective intensity. More... | |
| Errors | Load (ElementPtr _sdf) |
| Load the visual based on a element pointer. More... | |
| sdf::Material * | Material () const |
| Get a pointer to the visual's material properties. More... | |
| std::string | Name () const |
| Get the name of the visual. More... | |
| Visual & | operator= (const Visual &_visual) |
| Copy assignment operator. More... | |
| Visual & | operator= (Visual &&_visual) |
| Move assignment operator. More... | |
| const std::string & | PoseRelativeTo () const |
| Get the name of the coordinate frame relative to which this object's pose is expressed. More... | |
| const ignition::math::Pose3d & | RawPose () const |
| Get the pose of the visual object. More... | |
| sdf::SemanticPose | SemanticPose () const |
| Get SemanticPose object of this object to aid in resolving poses. More... | |
| void | SetCastShadows (bool _castShadows) |
| Set whether the visual casts shadows. More... | |
| void | SetGeom (const Geometry &_geom) |
| Set the visual's geometry. More... | |
| void | SetHasLaserRetro (bool _laserRetro) |
| Set whether the lidar reflective intensity has been specified. More... | |
| void | SetLaserRetro (double _laserRetro) |
| Set the lidar reflective intensity. More... | |
| void | SetMaterial (const sdf::Material &_material) |
| Set the visual's material. More... | |
| void | SetName (const std::string &_name) const |
| Set the name of the visual. More... | |
| void | SetPoseRelativeTo (const std::string &_frame) |
| Set the name of the coordinate frame relative to which this object's pose is expressed. More... | |
| void | SetRawPose (const ignition::math::Pose3d &_pose) |
| Set the pose of the visual object. More... | |
| void | SetTransparency (float _transparency) |
| Set the transparency value for the visual. More... | |
| void | SetVisibilityFlags (uint32_t _flags) |
| Set the visibility flags of a visual. More... | |
| float | Transparency () const |
| Get the transparency value of the visual. More... | |
| uint32_t | VisibilityFlags () const |
| Get the visibility flags of a visual. More... | |
| sdf::v10::Visual::Visual | ( | ) |
Default constructor.
| sdf::v10::Visual::Visual | ( | const Visual & | _visual | ) |
Copy constructor.
| [in] | _visual | Visual to copy. |
|
noexcept |
Move constructor.
| [in] | _visual | Visual to move. |
| sdf::v10::Visual::~Visual | ( | ) |
Destructor.
| bool sdf::v10::Visual::CastShadows | ( | ) | const |
Get whether the visual casts shadows.
| sdf::ElementPtr sdf::v10::Visual::Element | ( | ) | const |
| const Geometry* sdf::v10::Visual::Geom | ( | ) | const |
Get a pointer to the visual's geometry.
| bool sdf::v10::Visual::HasLaserRetro | ( | ) | const |
Get whether the lidar reflective intensity was set was set.
| double sdf::v10::Visual::LaserRetro | ( | ) | const |
Get the flidar reflective intensity.
| Errors sdf::v10::Visual::Load | ( | ElementPtr | _sdf | ) |
| sdf::Material* sdf::v10::Visual::Material | ( | ) | const |
Get a pointer to the visual's material properties.
This can be a nullptr if material properties have not been set.
| std::string sdf::v10::Visual::Name | ( | ) | const |
Get the name of the visual.
The name of the visual must be unique within the scope of a Link.
| const std::string& sdf::v10::Visual::PoseRelativeTo | ( | ) | const |
Get the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
| const ignition::math::Pose3d& sdf::v10::Visual::RawPose | ( | ) | const |
Get the pose of the visual object.
This is the pose of the visual as specified in SDF (<visual><pose> ... </pose></visual>).
| sdf::SemanticPose sdf::v10::Visual::SemanticPose | ( | ) | const |
Get SemanticPose object of this object to aid in resolving poses.
| void sdf::v10::Visual::SetCastShadows | ( | bool | _castShadows | ) |
Set whether the visual casts shadows.
| [in] | _castShadows | True to cast shadows, false to not cast shadows |
| void sdf::v10::Visual::SetGeom | ( | const Geometry & | _geom | ) |
Set the visual's geometry.
| [in] | _geom | The geometry of the visual object |
| void sdf::v10::Visual::SetHasLaserRetro | ( | bool | _laserRetro | ) |
Set whether the lidar reflective intensity has been specified.
| [in] | _laserRetro | True if the lidar reflective intensity has been set in the sdf. |
| void sdf::v10::Visual::SetLaserRetro | ( | double | _laserRetro | ) |
Set the lidar reflective intensity.
| [in] | _laserRetro | The lidar reflective intensity. |
| void sdf::v10::Visual::SetMaterial | ( | const sdf::Material & | _material | ) |
Set the visual's material.
| [in] | _material | The material of the visual object |
| void sdf::v10::Visual::SetName | ( | const std::string & | _name | ) | const |
Set the name of the visual.
The name of the visual must be unique within the scope of a Link.
| [in] | _name | Name of the visual. |
| void sdf::v10::Visual::SetPoseRelativeTo | ( | const std::string & | _frame | ) |
Set the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
| [in] | _frame | The name of the pose relative-to frame. |
| void sdf::v10::Visual::SetRawPose | ( | const ignition::math::Pose3d & | _pose | ) |
Set the pose of the visual object.
| [in] | _pose | The pose of the visual object. |
| void sdf::v10::Visual::SetTransparency | ( | float | _transparency | ) |
Set the transparency value for the visual.
| [in] | _transparency | Transparency value between 0 and 1 |
| void sdf::v10::Visual::SetVisibilityFlags | ( | uint32_t | _flags | ) |
Set the visibility flags of a visual.
| [in] | _flags | visibility flags |
| float sdf::v10::Visual::Transparency | ( | ) | const |
Get the transparency value of the visual.
| uint32_t sdf::v10::Visual::VisibilityFlags | ( | ) | const |
Get the visibility flags of a visual.