Sphere represents a sphere shape, and is usually accessed through a Geometry.
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#include <Sphere.hh>
Sphere represents a sphere shape, and is usually accessed through a Geometry.
◆ Sphere() [1/3]
sdf::v10::Sphere::Sphere 
( 
 ) 

◆ Sphere() [2/3]
sdf::v10::Sphere::Sphere 
( 
const Sphere & 
_sphere  ) 

Copy constructor.
 Parameters

◆ Sphere() [3/3]
sdf::v10::Sphere::Sphere 
( 
Sphere && 
_sphere  ) 


noexcept 
Move constructor.
 Parameters

◆ ~Sphere()
virtual sdf::v10::Sphere::~Sphere 
( 
 ) 


virtual 
◆ Element()
Get a pointer to the SDF element that was used during load.
 Returns
 SDF element pointer. The value will be nullptr if Load has not been called.
◆ Load()
Load the sphere geometry based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
 Parameters

 Returns
 Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ operator=() [1/2]
Sphere& sdf::v10::Sphere::operator= 
( 
const Sphere & 
_sphere  ) 

Assignment operator.
 Parameters

[in]  _sphere  The sphere to set values from. 
 Returns
 *this
◆ operator=() [2/2]
Move assignment operator.
 Parameters

 Returns
 Reference to this.
◆ Radius()
double sdf::v10::Sphere::Radius 
( 
 ) 
const 
Get the sphere's radius in meters.
 Returns
 The radius of the sphere in meters.
◆ SetRadius()
void sdf::v10::Sphere::SetRadius 
( 
const double 
_radius  ) 

Set the sphere's radius in meters.
 Parameters

[in]  _radius  The radius of the sphere in meters. 
◆ Shape() [1/2]
ignition::math::Sphered& sdf::v10::Sphere::Shape 
( 
 ) 

Get a mutable Ignition Math representation of this Sphere.
 Returns
 A reference to an ignition::math::Sphered object.
◆ Shape() [2/2]
const ignition::math::Sphered& sdf::v10::Sphere::Shape 
( 
 ) 
const 
Get the Ignition Math representation of this Sphere.
 Returns
 A const reference to an ignition::math::Sphered object.
The documentation for this class was generated from the following file: