22 #include <ignition/math/Pose3.hh> 23 #include <ignition/utils/ImplPtr.hh> 27 #include "sdf/sdf_config.h" 33 inline namespace SDF_VERSION_NAMESPACE {
36 struct FrameAttachedToGraph;
37 struct PoseRelativeToGraph;
38 template <
typename T>
class ScopedGraph;
58 public:
const std::string &Name()
const;
63 public:
void SetName(
const std::string &_name);
73 public:
const std::string &AttachedTo()
const;
83 public:
void SetAttachedTo(
const std::string &_frame);
90 public:
const ignition::math::Pose3d &RawPose()
const;
96 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
102 public:
const std::string &PoseRelativeTo()
const;
108 public:
void SetPoseRelativeTo(
const std::string &_frame);
120 public:
Errors ResolveAttachedToBody(std::string &_body)
const;
131 private:
void SetFrameAttachedToGraph(
132 sdf::ScopedGraph<FrameAttachedToGraph> _graph);
138 private:
void SetPoseRelativeToGraph(
139 sdf::ScopedGraph<PoseRelativeToGraph> _graph);
146 IGN_UTILS_IMPL_PTR(dataPtr)
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:42
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:98
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:33