22 #include <ignition/math/Pose3.hh> 23 #include <ignition/math/Angle.hh> 24 #include <ignition/utils/ImplPtr.hh> 29 #include "sdf/sdf_config.h" 35 inline namespace SDF_VERSION_NAMESPACE {
39 struct PoseRelativeToGraph;
40 template <
typename T>
class ScopedGraph;
82 public:
void SetType(
const LightType _type);
86 public: std::string Name()
const;
90 public:
void SetName(
const std::string &_name);
97 public:
const ignition::math::Pose3d &RawPose()
const;
102 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
108 public:
const std::string &PoseRelativeTo()
const;
114 public:
void SetPoseRelativeTo(
const std::string &_frame);
123 public:
bool CastShadows()
const;
127 public:
void SetCastShadows(
const bool _cast);
131 public:
double Intensity()
const;
135 public:
void SetIntensity(
const double _intensity);
141 public: ignition::math::Color Diffuse()
const;
147 public:
void SetDiffuse(
const ignition::math::Color &_color);
153 public: ignition::math::Color Specular()
const;
159 public:
void SetSpecular(
const ignition::math::Color &_color);
163 public:
double AttenuationRange()
const;
167 public:
void SetAttenuationRange(
const double _range);
173 public:
double LinearAttenuationFactor()
const;
179 public:
void SetLinearAttenuationFactor(
const double _factor);
185 public:
double ConstantAttenuationFactor()
const;
191 public:
void SetConstantAttenuationFactor(
const double _factor);
196 public:
double QuadraticAttenuationFactor()
const;
201 public:
void SetQuadraticAttenuationFactor(
const double _factor);
207 public: ignition::math::Vector3d Direction()
const;
212 public:
void SetDirection(
const ignition::math::Vector3d &_dir);
217 public: ignition::math::Angle SpotInnerAngle()
const;
222 public:
void SetSpotInnerAngle(
const ignition::math::Angle &_angle);
227 public: ignition::math::Angle SpotOuterAngle()
const;
232 public:
void SetSpotOuterAngle(
const ignition::math::Angle &_angle);
239 public:
double SpotFalloff()
const;
246 public:
void SetSpotFalloff(
const double _falloff);
256 private:
void CopyFrom(
const Light &_light);
262 private:
void SetXmlParentName(
const std::string &_xmlParentName);
268 private:
void SetPoseRelativeToGraph(
269 sdf::ScopedGraph<PoseRelativeToGraph> _graph);
279 IGN_UTILS_IMPL_PTR(dataPtr)
LightType
The set of light types.
Definition: Light.hh:45
Provides a description of a light source.
Definition: Light.hh:63
A directional light source.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:98
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:33