22 #include <ignition/math/Pose3.hh> 23 #include <ignition/utils/ImplPtr.hh> 27 #include "sdf/sdf_config.h" 33 inline namespace SDF_VERSION_NAMESPACE {
41 struct PoseRelativeToGraph;
42 template <
typename T>
class ScopedGraph;
60 public: std::string Name()
const;
65 public:
void SetName(
const std::string &_name);
69 public: uint64_t VisualCount()
const;
76 public:
const Visual *VisualByIndex(
const uint64_t _index)
const;
81 public:
bool VisualNameExists(
const std::string &_name)
const;
86 public:
const Visual *VisualByName(
const std::string &_name)
const;
90 public: uint64_t CollisionCount()
const;
97 public:
const Collision *CollisionByIndex(
const uint64_t _index)
const;
102 public:
bool CollisionNameExists(
const std::string &_name)
const;
107 public:
const Collision *CollisionByName(
const std::string &_name)
const;
111 public: uint64_t LightCount()
const;
118 public:
const Light *LightByIndex(
const uint64_t _index)
const;
123 public:
bool LightNameExists(
const std::string &_name)
const;
128 public:
const Light *LightByName(
const std::string &_name)
const;
132 public: uint64_t SensorCount()
const;
139 public:
const Sensor *SensorByIndex(
const uint64_t _index)
const;
144 public:
bool SensorNameExists(
const std::string &_name)
const;
151 public:
const Sensor *SensorByName(
const std::string &_name)
const;
166 public:
const ignition::math::Inertiald &Inertial()
const;
172 public:
bool SetInertial(
const ignition::math::Inertiald &_inertial);
177 public:
const ignition::math::Pose3d &RawPose()
const;
182 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
188 public:
const std::string &PoseRelativeTo()
const;
194 public:
void SetPoseRelativeTo(
const std::string &_frame);
210 private:
void SetPoseRelativeToGraph(
211 sdf::ScopedGraph<PoseRelativeToGraph> _graph);
220 public:
bool EnableWind()
const;
226 public:
void SetEnableWind(
bool _enableWind);
229 IGN_UTILS_IMPL_PTR(dataPtr)
Provides a description of a light source.
Definition: Light.hh:63
Information about an SDF sensor.
Definition: Sensor.hh:119
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:98
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:45
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:33