20 #include <ignition/math/Color.hh> 21 #include <ignition/utils/ImplPtr.hh> 26 #include "sdf/sdf_config.h" 32 inline namespace SDF_VERSION_NAMESPACE {
48 public: ignition::math::Color Ambient()
const;
52 public:
void SetAmbient(
const ignition::math::Color &_ambient);
56 public: ignition::math::Color Background()
const;
60 public:
void SetBackground(
const ignition::math::Color &_background);
64 public:
bool Grid()
const;
68 public:
void SetGrid(
const bool _enabled);
72 public:
bool OriginVisual()
const;
76 public:
void SetOriginVisual(
const bool _enabled);
80 public:
bool Shadows()
const;
84 public:
void SetShadows(
const bool _shadows);
88 public:
void SetSky(
const Sky &_sky);
92 public:
const sdf::Sky *
Sky()
const;
101 IGN_UTILS_IMPL_PTR(dataPtr)
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:98
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
namespace for Simulation Description Format parser
Definition: Actor.hh:33