#include <Element.hh>
◆ attributes
      
        
          | Param_V sdf::v11::ElementPrivate::attributes | 
        
      
 
 
◆ copyChildren
      
        
          | bool sdf::v11::ElementPrivate::copyChildren | 
        
      
 
True if element's children should be copied. 
 
 
◆ description
      
        
          | std::string sdf::v11::ElementPrivate::description | 
        
      
 
 
◆ elementDescriptions
◆ elements
◆ includeElement
      
        
          | ElementPtr sdf::v11::ElementPrivate::includeElement | 
        
      
 
The  element that was used to load this entity. 
For example, given the following SDFormat: <sdf version='1.8'> <world name='default'>  <uri>model_uri</uri> <pose>1 2 3 0 0 0</pose>  </world> </sdf> The ElementPtr associated with the model loaded from model_uri will have the includeElement set to  <uri>model_uri</uri> <pose>1 2 3 0 0 0</pose> 
This can be used to retrieve additional information available under the  tag after the entity has been loaded. An example use case for this is when saving a loaded world back to SDFormat. 
 
 
◆ includeFilename
      
        
          | std::string sdf::v11::ElementPrivate::includeFilename | 
        
      
 
name of the include file that was used to create this element 
 
 
◆ name
      
        
          | std::string sdf::v11::ElementPrivate::name | 
        
      
 
 
◆ originalVersion
      
        
          | std::string sdf::v11::ElementPrivate::originalVersion | 
        
      
 
Spec version that this was originally parsed from. 
 
 
◆ parent
◆ path
      
        
          | std::string sdf::v11::ElementPrivate::path | 
        
      
 
Path to file where this element came from. 
 
 
◆ referenceSDF
      
        
          | std::string sdf::v11::ElementPrivate::referenceSDF | 
        
      
 
 
◆ required
      
        
          | std::string sdf::v11::ElementPrivate::required | 
        
      
 
True if element is required. 
 
 
◆ value
      
        
          | ParamPtr sdf::v11::ElementPrivate::value | 
        
      
 
 
The documentation for this class was generated from the following file: