Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NsdfNamespace for Simulation Description Format parser
 Nv11
 Nfilesystem
 CActorProvides a description of an actor
 CAirPressureAirPressure contains information about a general purpose fluid pressure sensor
 CAltimeterAltimeter contains information about an altimeter sensor
 CAnimationAnimation in Actor
 CAssertionInternalErrorClass for generating Exceptions which come from sdf assertions. They include information about the assertion expression violated, function where problem appeared and assertion debug message
 CAtmosphereInformation about an atmospheric model and related parameters such as temperature and pressure at sea level
 CBoxBox represents a box shape, and is usually accessed through a Geometry
 CCameraInformation about a monocular camera sensor
 CCapsuleCapsule represents a capsule shape, and is usually accessed through a Geometry
 CCollisionA collision element descibes the collision properties associated with a link
 CColorDefines a color
 CConsoleMessage, error, warning, and logging functionality
 CConsolePrivate
 CContactContact information for a surface
 CCylinderCylinder represents a cylinder shape, and is usually accessed through a Geometry
 CElementSDF Element class
 CElementPrivate
 CEllipsoidEllipsoid represents a ellipsoid shape, and is usually accessed through a Geometry
 CError
 CExceptionClass for generating exceptions
 CForceTorqueForceTorque contains information about a force torque sensor
 CFrameA Frame element descibes the properties associated with an explicit frame defined in a Model or World
 CGeometryGeometry provides access to a shape, such as a Box
 CGui
 CHeightmapHeightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry
 CHeightmapBlendBlend information to be used between textures on heightmaps
 CHeightmapTextureTexture to be used on heightmaps
 CImuImu contains information about an imu sensor
 CInertiaA class for inertial information about a link
 CInterfaceFrameInterface element representing an explicit frame
 CInterfaceJointInterface element representing a Joint
 CInterfaceLinkInterface element representing a Link
 CInterfaceModelInterface element representing a Model
 CInterfaceModelPoseGraphClass used in reposture callbacks of custom parsers to resolve poses
 CInternalErrorClass for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs
 CJoint
 CJointAxisParameters related to the axis of rotation for rotational joints, and the axis of translation for prismatic joints
 CLidarLidar contains information about a Lidar sensor
 CLightProvides a description of a light source
 CLink
 CMagnetometerMagnetometer contains information about a magnetometer sensor
 CMaterialThis class contains visual material properties
 CMeshMesh represents a mesh shape, and is usually accessed through a Geometry
 CModel
 CNestedIncludeContains the necessary information about an included model file for custom model parsers to be able to find the file and parse it
 CNoiseInformation about a noise model, such as a Gaussian distribution
 CParamA parameter class
 CParamPrivate
 CParamStreamer
 CParserConfigThis class contains configuration options for the libsdformat parser
 CParticleEmitterA description of a particle emitter, which can be attached to a link
 CPbrThis class provides access to Physically-Based-Rendering (PBR) material workflows
 CPbrWorkflowThis class contains Physically-Based-Rendering (PBR) workflow properties
 CPhysicsThe physics element specifies the type and properties of a dynamics engine
 CPlanePlane represents a plane shape, and is usually accessed through a Geometry
 CRootRoot class that acts as an entry point to the SDF document model
 CScene
 CScopedGraph
 CSDFBase SDF class
 CSemanticPoseSemanticPose is a data structure that can be used by different DOM objects to resolve poses on a PoseRelativeToGraph
 CSensorInformation about an SDF sensor
 CSky
 CSphereSphere represents a sphere shape, and is usually accessed through a Geometry
 CSurfaceSurface information for a collision
 CTimeA Time class, can be used to hold wall- or sim-time
 CTrajectoryTrajectory for Animation
 CVisual
 CWaypointWaypoint for Trajectory
 CWorld