Box represents a box shape, and is usually accessed through a Geometry.
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#include <Box.hh>
Box represents a box shape, and is usually accessed through a Geometry.
◆ Box()
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Load()
Load the box geometry based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ SetSize()
void sdf::v12::Box::SetSize |
( |
const ignition::math::Vector3d & |
_size | ) |
|
Set the box size in meters.
- Parameters
-
[in] | _size | Size of the box in meters. |
◆ Shape() [1/2]
ignition::math::Boxd& sdf::v12::Box::Shape |
( |
| ) |
|
Get a mutable Ignition Math representation of this Box.
- Returns
- A reference to an ignition::math::Boxd object.
◆ Shape() [2/2]
const ignition::math::Boxd& sdf::v12::Box::Shape |
( |
| ) |
const |
Get the Ignition Math representation of this Box.
- Returns
- A const reference to an ignition::math::Boxd object.
◆ Size()
ignition::math::Vector3d sdf::v12::Box::Size |
( |
| ) |
const |
Get the box size in meters.
- Returns
- Size of the box in meters.
The documentation for this class was generated from the following file: