Cylinder represents a cylinder shape, and is usually accessed through a Geometry.
More...
#include <Cylinder.hh>
Cylinder represents a cylinder shape, and is usually accessed through a Geometry.
◆ Cylinder()
sdf::v12::Cylinder::Cylinder |
( |
| ) |
|
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Length()
double sdf::v12::Cylinder::Length |
( |
| ) |
const |
Get the cylinder's length in meters.
- Returns
- The length of the cylinder in meters.
◆ Load()
Load the cylinder geometry based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Radius()
double sdf::v12::Cylinder::Radius |
( |
| ) |
const |
Get the cylinder's radius in meters.
- Returns
- The radius of the cylinder in meters.
◆ SetLength()
void sdf::v12::Cylinder::SetLength |
( |
const double |
_length | ) |
|
Set the cylinder's length in meters.
- Parameters
-
[in] | _length | The length of the cylinder in meters. |
◆ SetRadius()
void sdf::v12::Cylinder::SetRadius |
( |
const double |
_radius | ) |
|
Set the cylinder's radius in meters.
- Parameters
-
[in] | _radius | The radius of the cylinder in meters. |
◆ Shape() [1/2]
ignition::math::Cylinderd& sdf::v12::Cylinder::Shape |
( |
| ) |
|
Get a mutable Ignition Math representation of this Cylinder.
- Returns
- A reference to an ignition::math::Cylinderd object.
◆ Shape() [2/2]
const ignition::math::Cylinderd& sdf::v12::Cylinder::Shape |
( |
| ) |
const |
Get the Ignition Math representation of this Cylinder.
- Returns
- A const reference to an ignition::math::Sphered object.
The documentation for this class was generated from the following file: