Sphere represents a sphere shape, and is usually accessed through a Geometry.
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#include <Sphere.hh>
Sphere represents a sphere shape, and is usually accessed through a Geometry.
◆ Sphere()
sdf::v12::Sphere::Sphere |
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◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Load()
Load the sphere geometry based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Radius()
double sdf::v12::Sphere::Radius |
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const |
Get the sphere's radius in meters.
- Returns
- The radius of the sphere in meters.
◆ SetRadius()
void sdf::v12::Sphere::SetRadius |
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const double |
_radius | ) |
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Set the sphere's radius in meters.
- Parameters
-
[in] | _radius | The radius of the sphere in meters. |
◆ Shape() [1/2]
ignition::math::Sphered& sdf::v12::Sphere::Shape |
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Get a mutable Ignition Math representation of this Sphere.
- Returns
- A reference to an ignition::math::Sphered object.
◆ Shape() [2/2]
const ignition::math::Sphered& sdf::v12::Sphere::Shape |
( |
| ) |
const |
Get the Ignition Math representation of this Sphere.
- Returns
- A const reference to an ignition::math::Sphered object.
◆ ToElement()
Create and return an SDF element filled with data from this sphere.
Note that parameter passing functionality is not captured with this function.
- Returns
- SDF element pointer with updated sphere values.
The documentation for this class was generated from the following file: