This class contains visual material properties. More...
#include <Material.hh>
| Public Member Functions | |
| Material () | |
| Default constructor.  More... | |
| ignition::math::Color | Ambient () const | 
| Get the ambient color.  More... | |
| ignition::math::Color | Diffuse () const | 
| Get the diffuse color.  More... | |
| bool | DoubleSided () const | 
| Get whether double sided material is enabled.  More... | |
| sdf::ElementPtr | Element () const | 
| Get a pointer to the SDF element that was used during load.  More... | |
| ignition::math::Color | Emissive () const | 
| Get the emissive color.  More... | |
| const std::string & | FilePath () const | 
| The path to the file where this element was loaded from.  More... | |
| bool | Lighting () const | 
| Get whether dynamic lighting is enabled.  More... | |
| Errors | Load (ElementPtr _sdf) | 
| Load the material based on a element pointer.  More... | |
| std::string | NormalMap () const | 
| Get the normal map filename.  More... | |
| const Pbr * | PbrMaterial () const | 
| Get the Physically Based Rendering (PBR) material.  More... | |
| float | RenderOrder () const | 
| Get render order for coplanar polygons.  More... | |
| std::string | ScriptName () const | 
| Get the name of the material script, or empty if one has not been specified.  More... | |
| std::string | ScriptUri () const | 
| Get the URI of the material script, if one has been set.  More... | |
| void | SetAmbient (const ignition::math::Color &_color) | 
| Set the ambient color.  More... | |
| void | SetDiffuse (const ignition::math::Color &_color) | 
| Set the diffuse color.  More... | |
| void | SetDoubleSided (bool _doubleSided) | 
| Set whether double sided material is enabled.  More... | |
| void | SetEmissive (const ignition::math::Color &_color) | 
| Set the emissive color.  More... | |
| void | SetFilePath (const std::string &_filePath) | 
| Set the path to the file where this element was loaded from.  More... | |
| void | SetLighting (const bool _lighting) | 
| Set whether dynamic lighting is enabled.  More... | |
| void | SetNormalMap (const std::string &_map) | 
| Set the normal map filename.  More... | |
| void | SetPbrMaterial (const Pbr &_pbr) | 
| Set the Physically Based Rendering (PBR) material.  More... | |
| void | SetRenderOrder (const float _renderOrder) | 
| Set render order.  More... | |
| void | SetScriptName (const std::string &_name) | 
| Set the name of the material script.  More... | |
| void | SetScriptUri (const std::string &_uri) | 
| Set the URI of the material script.  More... | |
| void | SetShader (const ShaderType &_type) | 
| Set the type of shader.  More... | |
| void | SetShininess (const double _shininess) | 
| Set the specular exponent.  More... | |
| void | SetSpecular (const ignition::math::Color &_color) | 
| Set the specular color.  More... | |
| ShaderType | Shader () const | 
| Get the type of shader.  More... | |
| double | Shininess () const | 
| Get the specular exponent.  More... | |
| ignition::math::Color | Specular () const | 
| Get the specular color.  More... | |
| sdf::ElementPtr | ToElement () const | 
| Create and return an SDF element filled with data from this material.  More... | |
This class contains visual material properties.
| sdf::v12::Material::Material | ( | ) | 
Default constructor.
| ignition::math::Color sdf::v12::Material::Ambient | ( | ) | const | 
Get the ambient color.
The ambient color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| ignition::math::Color sdf::v12::Material::Diffuse | ( | ) | const | 
Get the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| bool sdf::v12::Material::DoubleSided | ( | ) | const | 
Get whether double sided material is enabled.
The default value is false.
| sdf::ElementPtr sdf::v12::Material::Element | ( | ) | const | 
| ignition::math::Color sdf::v12::Material::Emissive | ( | ) | const | 
Get the emissive color.
The emissive color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| const std::string& sdf::v12::Material::FilePath | ( | ) | const | 
The path to the file where this element was loaded from.
| bool sdf::v12::Material::Lighting | ( | ) | const | 
Get whether dynamic lighting is enabled.
The default value is true.
| Errors sdf::v12::Material::Load | ( | ElementPtr | _sdf | ) | 
| std::string sdf::v12::Material::NormalMap | ( | ) | const | 
Get the normal map filename.
This will be an empty string if a normal map has not been set.
| const Pbr* sdf::v12::Material::PbrMaterial | ( | ) | const | 
Get the Physically Based Rendering (PBR) material.
| float sdf::v12::Material::RenderOrder | ( | ) | const | 
Get render order for coplanar polygons.
The higher value will be rendered on top of the other coplanar polygons. The default value is zero.
| std::string sdf::v12::Material::ScriptName | ( | ) | const | 
Get the name of the material script, or empty if one has not been specified.
The name should match an script element in the script located at the ScriptUri().
| std::string sdf::v12::Material::ScriptUri | ( | ) | const | 
Get the URI of the material script, if one has been set.
| void sdf::v12::Material::SetAmbient | ( | const ignition::math::Color & | _color | ) | 
Set the ambient color.
The ambient color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Ambient color. | 
| void sdf::v12::Material::SetDiffuse | ( | const ignition::math::Color & | _color | ) | 
Set the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Diffuse color. | 
| void sdf::v12::Material::SetDoubleSided | ( | bool | _doubleSided | ) | 
Set whether double sided material is enabled.
| [in] | _lighting | False disables double sided material. | 
| void sdf::v12::Material::SetEmissive | ( | const ignition::math::Color & | _color | ) | 
Set the emissive color.
The emissive color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Emissive color. | 
| void sdf::v12::Material::SetFilePath | ( | const std::string & | _filePath | ) | 
Set the path to the file where this element was loaded from.
\paramp[in] _filePath Full path to the file on disk.
| void sdf::v12::Material::SetLighting | ( | const bool | _lighting | ) | 
Set whether dynamic lighting is enabled.
| [in] | _lighting | False disables dynamic lighting. | 
| void sdf::v12::Material::SetNormalMap | ( | const std::string & | _map | ) | 
Set the normal map filename.
| [in] | _map | Filename of the normal map. | 
| void sdf::v12::Material::SetPbrMaterial | ( | const Pbr & | _pbr | ) | 
Set the Physically Based Rendering (PBR) material.
| void sdf::v12::Material::SetRenderOrder | ( | const float | _renderOrder | ) | 
| void sdf::v12::Material::SetScriptName | ( | const std::string & | _name | ) | 
Set the name of the material script.
The name should match an script element in the script located at the ScriptUri().
| [in] | _name | The name of the material script. | 
| void sdf::v12::Material::SetScriptUri | ( | const std::string & | _uri | ) | 
Set the URI of the material script.
| [in] | _uri | The URI of the material script. | 
| void sdf::v12::Material::SetShader | ( | const ShaderType & | _type | ) | 
Set the type of shader.
| [in] | _type | Shader type. | 
| void sdf::v12::Material::SetShininess | ( | const double | _shininess | ) | 
Set the specular exponent.
| [in] | _shininess | Specular exponent. | 
| void sdf::v12::Material::SetSpecular | ( | const ignition::math::Color & | _color | ) | 
Set the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Specular color. | 
| ShaderType sdf::v12::Material::Shader | ( | ) | const | 
Get the type of shader.
| double sdf::v12::Material::Shininess | ( | ) | const | 
Get the specular exponent.
| ignition::math::Color sdf::v12::Material::Specular | ( | ) | const | 
Get the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| sdf::ElementPtr sdf::v12::Material::ToElement | ( | ) | const |