Provides a description of a light source. More...
#include <Light.hh>
Public Member Functions | |
| Light () | |
| Default constructor.  More... | |
| double | AttenuationRange () const | 
| Get the range of the light source in meters.  More... | |
| bool | CastShadows () const | 
| Get whether the light casts shadows.  More... | |
| double | ConstantAttenuationFactor () const | 
| Get the constant attenuation factor.  More... | |
| gz::math::Color | Diffuse () const | 
| Get the diffuse color.  More... | |
| gz::math::Vector3d | Direction () const | 
| Get the direction of the light source.  More... | |
| sdf::ElementPtr | Element () const | 
| Get a pointer to the SDF element that was used during load.  More... | |
| double | Intensity () const | 
| Get the light intensity.  More... | |
| bool | LightOn () const | 
| Get if the light is on.  More... | |
| double | LinearAttenuationFactor () const | 
| Get the linear attenuation factor.  More... | |
| Errors | Load (ElementPtr _sdf) | 
| Load the light based on a element pointer.  More... | |
| std::string | Name () const | 
| Get the name of the light.  More... | |
| const std::string & | PoseRelativeTo () const | 
| Get the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| double | QuadraticAttenuationFactor () const | 
| Get the quadratic attenuation factor which adds a curvature to the attenuation.  More... | |
| const gz::math::Pose3d & | RawPose () const | 
| Get the pose of the light.  More... | |
| sdf::SemanticPose | SemanticPose () const | 
| Get SemanticPose object of this object to aid in resolving poses.  More... | |
| void | SetAttenuationRange (const double _range) | 
| Set the range of the light source in meters.  More... | |
| void | SetCastShadows (const bool _cast) | 
| Set whether the light casts shadows.  More... | |
| void | SetConstantAttenuationFactor (const double _factor) | 
| Set the constant attenuation factor.  More... | |
| void | SetDiffuse (const gz::math::Color &_color) | 
| Set the diffuse color.  More... | |
| void | SetDirection (const gz::math::Vector3d &_dir) | 
| Set the direction of the light source.  More... | |
| void | SetIntensity (const double _intensity) | 
| Set the light intensity.  More... | |
| void | SetLightOn (const bool _isLightOn) | 
| Set if the light is ON/OFF.  More... | |
| void | SetLinearAttenuationFactor (const double _factor) | 
| Set the linear attenuation factor.  More... | |
| void | SetName (const std::string &_name) | 
| Set the name of the light.  More... | |
| void | SetPoseRelativeTo (const std::string &_frame) | 
| Set the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| void | SetQuadraticAttenuationFactor (const double _factor) | 
| Set the quadratic attenuation factor which adds a curvature to the attenuation.  More... | |
| void | SetRawPose (const gz::math::Pose3d &_pose) | 
| Set the pose of the light.  More... | |
| void | SetSpecular (const gz::math::Color &_color) | 
| Set the specular color.  More... | |
| void | SetSpotFalloff (const double _falloff) | 
| Set the rate of falloff between the inner and outer cones.  More... | |
| void | SetSpotInnerAngle (const gz::math::Angle &_angle) | 
| Set the angle covered by the bright inner cone.  More... | |
| void | SetSpotOuterAngle (const gz::math::Angle &_angle) | 
| Set the angle covered by the outer cone.  More... | |
| void | SetType (const LightType _type) | 
| Set the light type.  More... | |
| void | SetVisualize (const bool _visualize) | 
| Set whether light visualization in the GUI is enabled.  More... | |
| gz::math::Color | Specular () const | 
| Get the specular color.  More... | |
| double | SpotFalloff () const | 
| Get the rate of falloff between the inner and outer cones.  More... | |
| gz::math::Angle | SpotInnerAngle () const | 
| Get the angle covered by the bright inner cone.  More... | |
| gz::math::Angle | SpotOuterAngle () const | 
| Get the angle covered by the outer cone.  More... | |
| sdf::ElementPtr | ToElement () const | 
| Create and return an SDF element filled with data from this light object.  More... | |
| LightType | Type () const | 
| Get the light type.  More... | |
| bool | Visualize () const | 
| Whether light visualization in the GUI is enabled.  More... | |
Provides a description of a light source.
A light source can be point, spot, or directional light.
| sdf::SDF_VERSION_NAMESPACE::Light::Light | ( | ) | 
Default constructor.
| double sdf::SDF_VERSION_NAMESPACE::Light::AttenuationRange | ( | ) | const | 
Get the range of the light source in meters.
| bool sdf::SDF_VERSION_NAMESPACE::Light::CastShadows | ( | ) | const | 
Get whether the light casts shadows.
| double sdf::SDF_VERSION_NAMESPACE::Light::ConstantAttenuationFactor | ( | ) | const | 
Get the constant attenuation factor.
This value is clamped to a value between 0 and 1, where 1.0 means never attenuate and 0.0 is complete attenutation.
| gz::math::Color sdf::SDF_VERSION_NAMESPACE::Light::Diffuse | ( | ) | const | 
Get the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| gz::math::Vector3d sdf::SDF_VERSION_NAMESPACE::Light::Direction | ( | ) | const | 
Get the direction of the light source.
This only has meaning for spot and directional light types. The default value is [0, 0, -1].
| sdf::ElementPtr sdf::SDF_VERSION_NAMESPACE::Light::Element | ( | ) | const | 
| double sdf::SDF_VERSION_NAMESPACE::Light::Intensity | ( | ) | const | 
Get the light intensity.
| bool sdf::SDF_VERSION_NAMESPACE::Light::LightOn | ( | ) | const | 
Get if the light is on.
| double sdf::SDF_VERSION_NAMESPACE::Light::LinearAttenuationFactor | ( | ) | const | 
Get the linear attenuation factor.
This value is clamped to a value between 0 and 1, where 1 means attenuate evenly over the distance.
| Errors sdf::SDF_VERSION_NAMESPACE::Light::Load | ( | ElementPtr | _sdf | ) | 
| std::string sdf::SDF_VERSION_NAMESPACE::Light::Name | ( | ) | const | 
Get the name of the light.
| const std::string& sdf::SDF_VERSION_NAMESPACE::Light::PoseRelativeTo | ( | ) | const | 
Get the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link/world coordinate frame.
| double sdf::SDF_VERSION_NAMESPACE::Light::QuadraticAttenuationFactor | ( | ) | const | 
Get the quadratic attenuation factor which adds a curvature to the attenuation.
| const gz::math::Pose3d& sdf::SDF_VERSION_NAMESPACE::Light::RawPose | ( | ) | const | 
Get the pose of the light.
This is the pose of the light as specified in SDF (<light> <pose> ... </pose></light>), and is typically used to express the position and rotation of a light in a global coordinate frame.
| sdf::SemanticPose sdf::SDF_VERSION_NAMESPACE::Light::SemanticPose | ( | ) | const | 
Get SemanticPose object of this object to aid in resolving poses.
| void sdf::SDF_VERSION_NAMESPACE::Light::SetAttenuationRange | ( | const double | _range | ) | 
Set the range of the light source in meters.
| [in] | _factor | Range of the light source in meters. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetCastShadows | ( | const bool | _cast | ) | 
Set whether the light casts shadows.
| [in] | _cast | True to indicate that the light casts shadows. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetConstantAttenuationFactor | ( | const double | _factor | ) | 
Set the constant attenuation factor.
This value is clamped to a value between 0 and 1, where 1.0 means never attenuate and 0.0 is complete attenutation.
| [in] | _factor | Constant attenuation factor. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetDiffuse | ( | const gz::math::Color & | _color | ) | 
Set the diffuse color.
The diffuse color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Diffuse color. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetDirection | ( | const gz::math::Vector3d & | _dir | ) | 
Set the direction of the light source.
This only has meaning for spot and directional light types.
| [in] | _dir | Light source direction. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetIntensity | ( | const double | _intensity | ) | 
Set the light intensity.
| [in] | _intensity | New light intensity | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetLightOn | ( | const bool | _isLightOn | ) | 
Set if the light is ON/OFF.
| [in] | _cast | True to indicate that the light is on, False otherwise. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetLinearAttenuationFactor | ( | const double | _factor | ) | 
Set the linear attenuation factor.
This value is clamped to a value between 0 and 1, where 1 means attenuate evenly over the distance.
| [in] | _factor | Linear attentuation factor. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetName | ( | const std::string & | _name | ) | 
Set the name of the light.
| [in] | _name | Name of the light. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetPoseRelativeTo | ( | const std::string & | _frame | ) | 
Set the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent model/world coordinate frame.
| [in] | _frame | The name of the pose relative-to frame. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetQuadraticAttenuationFactor | ( | const double | _factor | ) | 
Set the quadratic attenuation factor which adds a curvature to the attenuation.
| [in] | _factor | The quadratic attenuation factor. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetRawPose | ( | const gz::math::Pose3d & | _pose | ) | 
Set the pose of the light.
| [in] | _pose | The new light pose. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetSpecular | ( | const gz::math::Color & | _color | ) | 
Set the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| [in] | _color | Specular color. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetSpotFalloff | ( | const double | _falloff | ) | 
Set the rate of falloff between the inner and outer cones.
A value of 1.0 is a linear falloff, less than 1.0 is a slower falloff, and a higher value indicates a faster falloff.
| [in] | _falloff | The spot falloff. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetSpotInnerAngle | ( | const gz::math::Angle & | _angle | ) | 
Set the angle covered by the bright inner cone.
| [in] | _angle | The angle covered by the bright inner cone. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetSpotOuterAngle | ( | const gz::math::Angle & | _angle | ) | 
Set the angle covered by the outer cone.
| [in] | _angle | The angle covered by the outer cone. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetType | ( | const LightType | _type | ) | 
Set the light type.
| [in] | _type | The light type. | 
| void sdf::SDF_VERSION_NAMESPACE::Light::SetVisualize | ( | const bool | _visualize | ) | 
Set whether light visualization in the GUI is enabled.
| [in] | _visualize | True to view the light on the GUI. | 
| gz::math::Color sdf::SDF_VERSION_NAMESPACE::Light::Specular | ( | ) | const | 
Get the specular color.
The specular color is specified by a set of three numbers representing red/green/blue, each in the range of [0,1].
| double sdf::SDF_VERSION_NAMESPACE::Light::SpotFalloff | ( | ) | const | 
Get the rate of falloff between the inner and outer cones.
A value of 1.0 is a linear falloff, less than 1.0 is a slower falloff, and a higher value indicates a faster falloff.
| gz::math::Angle sdf::SDF_VERSION_NAMESPACE::Light::SpotInnerAngle | ( | ) | const | 
Get the angle covered by the bright inner cone.
| gz::math::Angle sdf::SDF_VERSION_NAMESPACE::Light::SpotOuterAngle | ( | ) | const | 
Get the angle covered by the outer cone.
| sdf::ElementPtr sdf::SDF_VERSION_NAMESPACE::Light::ToElement | ( | ) | const | 
| LightType sdf::SDF_VERSION_NAMESPACE::Light::Type | ( | ) | const | 
Get the light type.
| bool sdf::SDF_VERSION_NAMESPACE::Light::Visualize | ( | ) | const | 
Whether light visualization in the GUI is enabled.