Surface information for a collision.  
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#include <Surface.hh>
Surface information for a collision. 
 
◆ Surface()
      
        
          | sdf::SDF_VERSION_NAMESPACE::Surface::Surface  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Contact()
      
        
          | const sdf::Contact* sdf::SDF_VERSION_NAMESPACE::Surface::Contact  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the associated contact object. 
- Returns
 - Pointer to the associated Contact object, nullptr if the Surface doesn't contain a Contact element. 
 
 
 
◆ Element()
Get a pointer to the SDF element that was used during load. 
- Returns
 - SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
 
◆ Friction()
      
        
          | const sdf::Friction* sdf::SDF_VERSION_NAMESPACE::Surface::Friction  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the associated friction object. 
- Returns
 - Pointer to the associated friction object, nullptr if the Surface doesn't contain a friction element. 
 
 
 
◆ Load()
Load the surface based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
 - 
  
  
 
- Returns
 - Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
 
◆ SetContact()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Surface::SetContact  | 
          ( | 
          const sdf::Contact &  | 
          _contact | ) | 
           | 
        
      
 
Set the associated contact object. 
- Parameters
 - 
  
    | [in] | _cont | The contact object.  | 
  
   
 
 
◆ SetFriction()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Surface::SetFriction  | 
          ( | 
          const sdf::Friction &  | 
          _friction | ) | 
           | 
        
      
 
Set the associated friction object. 
- Parameters
 - 
  
    | [in] | _friction | The friction object.  | 
  
   
 
 
◆ ToElement()
Create and return an SDF element filled with data from this surface. 
Note that parameter passing functionality is not captured with this function. 
- Returns
 - SDF element pointer with updated surface values. 
 
 
 
The documentation for this class was generated from the following file: