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   22 #include <gz/math/Pose3.hh> 
   23 #include <gz/utils/ImplPtr.hh> 
   33   inline namespace SDF_VERSION_NAMESPACE {
 
   36   struct FrameAttachedToGraph;
 
   37   struct PoseRelativeToGraph;
 
   38   template <
typename T> 
class ScopedGraph;
 
   58     public: 
const std::string &Name() 
const;
 
   63     public: 
void SetName(
const std::string &_name);
 
   73     public: 
const std::string &AttachedTo() 
const;
 
   83     public: 
void SetAttachedTo(
const std::string &_frame);
 
   90     public: 
const gz::math::Pose3d &RawPose() 
const;
 
   96     public: 
void SetRawPose(
const gz::math::Pose3d &_pose);
 
  102     public: 
const std::string &PoseRelativeTo() 
const;
 
  108     public: 
void SetPoseRelativeTo(
const std::string &_frame);
 
  120     public: 
Errors ResolveAttachedToBody(std::string &_body) 
const;
 
  138     private: 
void SetFrameAttachedToGraph(
 
  145     private: 
void SetPoseRelativeToGraph(
 
  153     GZ_UTILS_IMPL_PTR(dataPtr)
 
  
namespace for Simulation Description Format parser
Definition: Actor.hh:34
 
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:42
 
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
 
class GZ_SDFORMAT_VISIBLE Element
Definition: Element.hh:50
 
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
 
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:80
 
Definition: Collision.hh:40
 
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54