Waypoint for Trajectory.  
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#include <Actor.hh>
◆ Waypoint()
      
        
          | sdf::SDF_VERSION_NAMESPACE::Waypoint::Waypoint  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Load()
Load the waypoint based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
 - 
  
  
 
- Returns
 - Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
 
◆ Pose()
      
        
          | gz::math::Pose3d sdf::SDF_VERSION_NAMESPACE::Waypoint::Pose  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the pose to be reached. 
- Returns
 - Pose to be reached. 
 
 
 
◆ SetPose()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Waypoint::SetPose  | 
          ( | 
          const gz::math::Pose3d &  | 
          _pose | ) | 
           | 
        
      
 
Set the pose to be reached. 
- Parameters
 - 
  
    | [in] | _pose | Pose to be reached.  | 
  
   
 
 
◆ SetTime()
      
        
          | void sdf::SDF_VERSION_NAMESPACE::Waypoint::SetTime  | 
          ( | 
          double  | 
          _time | ) | 
           | 
        
      
 
Set the time in seconds when the pose should be reached. 
- Parameters
 - 
  
    | [in] | _time | Time in seconds for the pose to be reached.  | 
  
   
 
 
◆ Time()
      
        
          | double sdf::SDF_VERSION_NAMESPACE::Waypoint::Time  | 
          ( | 
           | ) | 
           const | 
        
      
 
Get the time in seconds when the pose should be reached. 
- Returns
 - Time in seconds. 
 
 
 
The documentation for this class was generated from the following file: