Scene.hh
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1/*
2 * Copyright 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_SCENE_HH_
18#define SDF_SCENE_HH_
19
20#include <gz/math/Color.hh>
21#include <gz/utils/ImplPtr.hh>
22
23#include "sdf/Element.hh"
24#include "sdf/Sky.hh"
25#include "sdf/Types.hh"
26#include "sdf/sdf_config.h"
27#include "sdf/system_util.hh"
28
29namespace sdf
30{
31 // Inline bracket to help doxygen filtering.
32 inline namespace SDF_VERSION_NAMESPACE {
34 {
36 public: Scene();
37
44 public: Errors Load(ElementPtr _sdf);
45
53 public: Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config);
54
57 public: gz::math::Color Ambient() const;
58
61 public: void SetAmbient(const gz::math::Color &_ambient);
62
65 public: gz::math::Color Background() const;
66
69 public: void SetBackground(const gz::math::Color &_background);
70
73 public: bool Grid() const;
74
77 public: void SetGrid(const bool _enabled);
78
81 public: bool OriginVisual() const;
82
85 public: void SetOriginVisual(const bool _enabled);
86
89 public: bool Shadows() const;
90
93 public: void SetShadows(const bool _shadows);
94
97 public: void SetSky(const Sky &_sky);
98
101 public: const sdf::Sky *Sky() const;
102
107 public: sdf::ElementPtr Element() const;
108
114 public: sdf::ElementPtr ToElement() const;
115
122 public: sdf::ElementPtr ToElement(sdf::Errors &_errors) const;
123
125 GZ_UTILS_IMPL_PTR(dataPtr)
126 };
127 }
128}
129#endif
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
Definition: Scene.hh:34
const sdf::Sky * Sky() const
Get sky.
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
void SetSky(const Sky &_sky)
Set sky.
bool Shadows() const
Get whether shadows are enabled.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
gz::math::Color Background() const
Get the background color of the scene.
gz::math::Color Ambient() const
Get the ambient color of the scene.
bool OriginVisual() const
Get whether origin visual is enabled.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config)
Load the scene based on a element pointer.
Scene()
Default constructor.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this scene.
sdf::ElementPtr ToElement(sdf::Errors &_errors) const
Create and return an SDF element filled with data from this scene.
void SetAmbient(const gz::math::Color &_ambient)
Set the ambient color of the scene.
bool Grid() const
Get whether grid is enabled.
void SetBackground(const gz::math::Color &_background)
Set the background color of the scene.
Definition: Sky.hh:41
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25