SemanticPose.hh
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1/*
2 * Copyright 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
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16 */
17#ifndef SDF_SEMANTIC_POSE_HH_
18#define SDF_SEMANTIC_POSE_HH_
19
20#include <memory>
21#include <string>
22#include <gz/math/Pose3.hh>
23#include <gz/utils/ImplPtr.hh>
24
25#include <sdf/Error.hh>
26#include <sdf/Element.hh>
27#include <sdf/sdf_config.h>
28#include "sdf/system_util.hh"
29
30#ifdef _WIN32
31// Disable warning C4251 which is triggered by
32// std::unique_ptr
33#pragma warning(push)
34#pragma warning(disable: 4251)
35#endif
36
37namespace sdf
38{
39 // Inline bracket to help doxygen filtering.
40 inline namespace SDF_VERSION_NAMESPACE {
41 //
42
43 // Forward declare private data class.
44 struct PoseRelativeToGraph;
45 template <typename T> class ScopedGraph;
46
55 {
58 public: const gz::math::Pose3d &RawPose() const;
59
64 public: const std::string &RelativeTo() const;
65
73 public: Errors Resolve(gz::math::Pose3d &_pose,
74 const std::string &_resolveTo = "") const;
75
83 private: SemanticPose(
84 const gz::math::Pose3d &_pose,
85 const std::string &_relativeTo,
86 const std::string &_defaultResolveTo,
88
100 private: SemanticPose(
101 const std::string &_name,
102 const gz::math::Pose3d &_pose,
103 const std::string &_relativeTo,
104 const std::string &_defaultResolveTo,
106
107 friend class Collision;
108 friend class Frame;
109 friend class Joint;
110 friend class Light;
111 friend class Link;
112 friend class ParticleEmitter;
113 friend class Projector;
114 friend class Model;
115 friend class Sensor;
116 friend class Visual;
117
119 GZ_UTILS_IMPL_PTR(dataPtr)
120 };
121 }
122}
123
124#ifdef _WIN32
125#pragma warning(pop)
126#endif
127
128#endif
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:50
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:43
Definition: Joint.hh:86
Provides a description of a light source.
Definition: Light.hh:64
Definition: Model.hh:55
A description of a particle emitter, which can be attached to a link.
Definition: ParticleEmitter.hh:61
A description of a projector, which can be attached to a link.
Definition: Projector.hh:44
Definition: Collision.hh:43
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:55
Errors Resolve(gz::math::Pose3d &_pose, const std::string &_resolveTo="") const
Resolve pose of this object with respect to another named frame.
const std::string & RelativeTo() const
Get the name of the coordinate frame relative to which this object's pose is expressed.
const gz::math::Pose3d & RawPose() const
Get the raw Pose3 transform.
Information about an SDF sensor.
Definition: Sensor.hh:141
Definition: Visual.hh:49
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25