17 #ifndef SDF_COLLISION_HH_ 18 #define SDF_COLLISION_HH_ 21 #include <ignition/math/Pose3.hh> 24 #include "sdf/sdf_config.h" 30 inline namespace SDF_VERSION_NAMESPACE {
33 class CollisionPrivate;
77 public: std::string Name()
const;
82 public:
void SetName(
const std::string &_name)
const;
86 public:
const Geometry *Geom()
const;
90 public:
void SetGeom(
const Geometry &_geom);
96 public:
const ignition::math::Pose3d &Pose()
const;
101 public:
void SetPose(
const ignition::math::Pose3d &_pose);
107 public:
const std::string &PoseFrame()
const;
113 public:
void SetPoseFrame(
const std::string &_frame);
122 private: CollisionPrivate *dataPtr =
nullptr;
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:65
class SDFORMAT_VISIBLE Element
Definition: Element.hh:47
A collision element descibes the collison properties associated with a link.
Definition: Collision.hh:40
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:51
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: AirPressure.hh:25