17 #ifndef SDF_VISUAL_HH_ 18 #define SDF_VISUAL_HH_ 21 #include <ignition/math/Pose3.hh> 29 #include "sdf/sdf_config.h" 35 inline namespace SDF_VERSION_NAMESPACE {
79 public: std::string Name()
const;
84 public:
void SetName(
const std::string &_name)
const;
88 public:
const Geometry *Geom()
const;
92 public:
void SetGeom(
const Geometry &_geom);
98 public:
const ignition::math::Pose3d &Pose()
const;
103 public:
void SetPose(
const ignition::math::Pose3d &_pose);
109 public:
const std::string &PoseFrame()
const;
115 public:
void SetPoseFrame(
const std::string &_pose);
127 public: sdf::Material *
Material()
const;
131 public:
void SetMaterial(
const sdf::Material &_material);
134 private: VisualPrivate *dataPtr =
nullptr;
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:65
class SDFORMAT_VISIBLE Element
Definition: Element.hh:47
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:51
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
This class contains visual material properties.
Definition: Material.hh:45
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: AirPressure.hh:25