17 #ifndef SDF_SEMANTIC_POSE_HH_ 18 #define SDF_SEMANTIC_POSE_HH_ 22 #include <ignition/math/Pose3.hh> 26 #include <sdf/sdf_config.h> 33 #pragma warning(disable: 4251) 39 inline namespace SDF_VERSION_NAMESPACE {
43 class SemanticPosePrivate;
44 struct PoseRelativeToGraph;
57 public:
const ignition::math::Pose3d &RawPose()
const;
63 public:
const std::string &RelativeTo()
const;
72 public:
Errors Resolve(ignition::math::Pose3d &_pose,
73 const std::string &_resolveTo =
"")
const;
83 const ignition::math::Pose3d &_pose,
84 const std::string &_relativeTo,
85 const std::string &_defaultResolveTo,
86 std::weak_ptr<const sdf::PoseRelativeToGraph> _graph);
119 private: std::unique_ptr<SemanticPosePrivate> dataPtr;
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:43
A Frame element descibes the properties associated with an explicit frame defined in a Model or World...
Definition: Frame.hh:41
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:74
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
Provides a description of a light source.
Definition: Light.hh:62
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32