#include <Model.hh>
| Public Member Functions | |
| Model () | |
| Default constructor.  More... | |
| Model (const Model &_model) | |
| Copy constructor.  More... | |
| Model (Model &&_model) noexcept | |
| Move constructor.  More... | |
| ~Model () | |
| Destructor.  More... | |
| bool | AllowAutoDisable () const | 
| Check if this model should be allowed to auto-disable.  More... | |
| const Link * | CanonicalLink () const | 
| Get the model's canonical link.  More... | |
| const std::string & | CanonicalLinkName () const | 
| Get the name of the model's canonical link.  More... | |
| sdf::ElementPtr | Element () const | 
| Get a pointer to the SDF element that was used during load.  More... | |
| bool | EnableWind () const | 
| Check if this model should be subject to wind.  More... | |
| const Frame * | FrameByIndex (const uint64_t _index) const | 
| Get an explicit frame based on an index.  More... | |
| const Frame * | FrameByName (const std::string &_name) const | 
| Get an explicit frame based on a name.  More... | |
| uint64_t | FrameCount () const | 
| Get the number of explicit frames.  More... | |
| bool | FrameNameExists (const std::string &_name) const | 
| Get whether an explicit frame name exists.  More... | |
| const Joint * | JointByIndex (const uint64_t _index) const | 
| Get a joint based on an index.  More... | |
| const Joint * | JointByName (const std::string &_name) const | 
| Get a joint based on a name.  More... | |
| uint64_t | JointCount () const | 
| Get the number of joints.  More... | |
| bool | JointNameExists (const std::string &_name) const | 
| Get whether a joint name exists.  More... | |
| const Link * | LinkByIndex (const uint64_t _index) const | 
| Get a link based on an index.  More... | |
| const Link * | LinkByName (const std::string &_name) const | 
| Get a link based on a name.  More... | |
| uint64_t | LinkCount () const | 
| Get the number of links.  More... | |
| bool | LinkNameExists (const std::string &_name) const | 
| Get whether a link name exists.  More... | |
| Errors | Load (ElementPtr _sdf) | 
| Load the model based on a element pointer.  More... | |
| std::string | Name () const | 
| Get the name of the model.  More... | |
| Model & | operator= (Model &&_model) | 
| Move assignment operator.  More... | |
| Model & | operator= (const Model &_model) | 
| Copy assignment operator.  More... | |
| const ignition::math::Pose3d & | Pose () const SDF_DEPRECATED(9.0) | 
| Get the pose of the model.  More... | |
| const std::string & | PoseFrame () const SDF_DEPRECATED(9.0) | 
| Get the name of the coordinate frame in which this model's pose is expressed.  More... | |
| const std::string & | PoseRelativeTo () const | 
| Get the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| const ignition::math::Pose3d & | RawPose () const | 
| Get the pose of the model.  More... | |
| bool | SelfCollide () const | 
| Check if this model should self-collide.  More... | |
| sdf::SemanticPose | SemanticPose () const | 
| Get SemanticPose object of this object to aid in resolving poses.  More... | |
| void | SetAllowAutoDisable (bool _allowAutoDisable) | 
| Set this model to allow auto-disabling.  More... | |
| void | SetCanonicalLinkName (const std::string &_canonicalLink) | 
| Set the name of the model's canonical link.  More... | |
| void | SetEnableWind (bool _enableWind) | 
| Set whether this model should be subject to wind.  More... | |
| void | SetName (const std::string &_name) | 
| Set the name of the model.  More... | |
| void | SetPose (const ignition::math::Pose3d &_pose) SDF_DEPRECATED(9.0) | 
| Set the pose of the model.  More... | |
| void | SetPoseFrame (const std::string &_frame) SDF_DEPRECATED(9.0) | 
| Set the name of the coordinate frame in which this model's pose is expressed.  More... | |
| void | SetPoseRelativeTo (const std::string &_frame) | 
| Set the name of the coordinate frame relative to which this object's pose is expressed.  More... | |
| void | SetRawPose (const ignition::math::Pose3d &_pose) | 
| Set the pose of the model.  More... | |
| void | SetSelfCollide (bool _selfCollide) | 
| Set this model to self-collide or not self-collide.  More... | |
| void | SetStatic (bool _static) | 
| Set this model to be static or not static.  More... | |
| bool | Static () const | 
| Check if this model should be static.  More... | |
| sdf::v9::Model::Model | ( | ) | 
Default constructor.
| 
 | noexcept | 
Move constructor.
| [in] | _model | Model to move. | 
| sdf::v9::Model::~Model | ( | ) | 
Destructor.
| bool sdf::v9::Model::AllowAutoDisable | ( | ) | const | 
Check if this model should be allowed to auto-disable.
If auto-disable is allowed, a model that is at rest can choose to not update its dynamics.
| const Link* sdf::v9::Model::CanonicalLink | ( | ) | const | 
Get the model's canonical link.
| const std::string& sdf::v9::Model::CanonicalLinkName | ( | ) | const | 
Get the name of the model's canonical link.
An empty value indicates that the first link in the model is the canonical link.
| sdf::ElementPtr sdf::v9::Model::Element | ( | ) | const | 
| bool sdf::v9::Model::EnableWind | ( | ) | const | 
Check if this model should be subject to wind.
If true, all links in the model should be affected by the wind. This can be overridden per link.
| const Frame* sdf::v9::Model::FrameByIndex | ( | const uint64_t | _index | ) | const | 
Get an explicit frame based on an index.
| [in] | _index | Index of the explicit frame. The index should be in the range [0..FrameCount()). | 
| const Frame* sdf::v9::Model::FrameByName | ( | const std::string & | _name | ) | const | 
Get an explicit frame based on a name.
| [in] | _name | Name of the explicit frame. | 
| uint64_t sdf::v9::Model::FrameCount | ( | ) | const | 
Get the number of explicit frames.
| bool sdf::v9::Model::FrameNameExists | ( | const std::string & | _name | ) | const | 
Get whether an explicit frame name exists.
| [in] | _name | Name of the explicit frame to check. | 
| const Joint* sdf::v9::Model::JointByIndex | ( | const uint64_t | _index | ) | const | 
Get a joint based on an index.
| [in] | _index | Index of the joint. The index should be in the range [0..JointCount()). | 
| const Joint* sdf::v9::Model::JointByName | ( | const std::string & | _name | ) | const | 
Get a joint based on a name.
| [in] | _name | Name of the joint. | 
| uint64_t sdf::v9::Model::JointCount | ( | ) | const | 
Get the number of joints.
| bool sdf::v9::Model::JointNameExists | ( | const std::string & | _name | ) | const | 
Get whether a joint name exists.
| [in] | _name | Name of the joint to check. | 
| const Link* sdf::v9::Model::LinkByIndex | ( | const uint64_t | _index | ) | const | 
Get a link based on an index.
| [in] | _index | Index of the link. The index should be in the range [0..LinkCount()). | 
| const Link* sdf::v9::Model::LinkByName | ( | const std::string & | _name | ) | const | 
Get a link based on a name.
| [in] | _name | Name of the link. | 
| uint64_t sdf::v9::Model::LinkCount | ( | ) | const | 
Get the number of links.
| bool sdf::v9::Model::LinkNameExists | ( | const std::string & | _name | ) | const | 
Get whether a link name exists.
| [in] | _name | Name of the link to check. | 
| Errors sdf::v9::Model::Load | ( | ElementPtr | _sdf | ) | 
| std::string sdf::v9::Model::Name | ( | ) | const | 
Get the name of the model.
The name of the model should be unique within the scope of a World.
| const ignition::math::Pose3d& sdf::v9::Model::Pose | ( | ) | const | 
Get the pose of the model.
This is the pose of the model as specified in SDF (<model> <pose> ... </pose></model>), and is typically used to express the position and rotation of a model in a global coordinate frame.
| const std::string& sdf::v9::Model::PoseFrame | ( | ) | const | 
Get the name of the coordinate frame in which this model's pose is expressed.
A empty value indicates that the frame is the global/world coordinate frame.
| const std::string& sdf::v9::Model::PoseRelativeTo | ( | ) | const | 
Get the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent model/world coordinate frame.
| const ignition::math::Pose3d& sdf::v9::Model::RawPose | ( | ) | const | 
Get the pose of the model.
This is the pose of the model as specified in SDF (<model> <pose> ... </pose></model>), and is typically used to express the position and rotation of a model in a global coordinate frame.
| bool sdf::v9::Model::SelfCollide | ( | ) | const | 
Check if this model should self-collide.
A self-colliding model is a model whose links will collide if they come into contact. If a model is not self-colliding, its links will pass through each other.
| sdf::SemanticPose sdf::v9::Model::SemanticPose | ( | ) | const | 
Get SemanticPose object of this object to aid in resolving poses.
| void sdf::v9::Model::SetAllowAutoDisable | ( | bool | _allowAutoDisable | ) | 
Set this model to allow auto-disabling.
| [in] | _allowAutoDisable | True or false depending on whether the model should be allowed to auto-disable. | 
| void sdf::v9::Model::SetCanonicalLinkName | ( | const std::string & | _canonicalLink | ) | 
Set the name of the model's canonical link.
An empty value indicates that the first link in the model is the canonical link.
| [in] | _canonicalLink | The name of the canonical link. | 
| void sdf::v9::Model::SetEnableWind | ( | bool | _enableWind | ) | 
Set whether this model should be subject to wind.
| [in] | _enableWind | True or false depending on whether the model should be subject to wind. | 
| void sdf::v9::Model::SetName | ( | const std::string & | _name | ) | 
Set the name of the model.
The name of the model should be unique within the scope of a World.
| [in] | _name | Name of the model. | 
| void sdf::v9::Model::SetPose | ( | const ignition::math::Pose3d & | _pose | ) | 
Set the pose of the model.
| [in] | _pose | The new model pose. | 
| void sdf::v9::Model::SetPoseFrame | ( | const std::string & | _frame | ) | 
Set the name of the coordinate frame in which this model's pose is expressed.
A empty value indicates that the frame is the global/world coordinate frame.
| [in] | _frame | The name of the pose frame. | 
| void sdf::v9::Model::SetPoseRelativeTo | ( | const std::string & | _frame | ) | 
Set the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent model/world coordinate frame.
| [in] | _frame | The name of the pose relative-to frame. | 
| void sdf::v9::Model::SetRawPose | ( | const ignition::math::Pose3d & | _pose | ) | 
Set the pose of the model.
| [in] | _pose | The new model pose. | 
| void sdf::v9::Model::SetSelfCollide | ( | bool | _selfCollide | ) | 
Set this model to self-collide or not self-collide.
| [in] | _selfCollide | True or false depending on whether the model should self-collide. | 
| void sdf::v9::Model::SetStatic | ( | bool | _static | ) | 
Set this model to be static or not static.
| [in] | _static | True or false depending on whether the model should be static. | 
| bool sdf::v9::Model::Static | ( | ) | const | 
Check if this model should be static.
A static model is one that is not subject to physical forces (in other words, it's purely kinematic instead of dynamic).