22 #include <ignition/math/Pose3.hh> 23 #include <ignition/math/Angle.hh> 28 #include "sdf/sdf_config.h" 34 inline namespace SDF_VERSION_NAMESPACE {
39 struct PoseRelativeToGraph;
102 public:
void SetType(
const LightType _type);
106 public: std::string Name()
const;
110 public:
void SetName(
const std::string &_name)
const;
118 public:
const ignition::math::Pose3d &Pose()
const 125 public:
void SetPose(
const ignition::math::Pose3d &_pose)
133 public:
const ignition::math::Pose3d &RawPose()
const;
138 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
144 public:
const std::string &PoseRelativeTo()
const;
150 public:
void SetPoseRelativeTo(
const std::string &_frame);
157 public:
const std::string &PoseFrame()
const 165 public:
void SetPoseFrame(
const std::string &_frame)
175 public:
bool CastShadows()
const;
179 public:
void SetCastShadows(
const bool _cast);
185 public: ignition::math::Color Diffuse()
const;
191 public:
void SetDiffuse(
const ignition::math::Color &_color)
const;
197 public: ignition::math::Color Specular()
const;
203 public:
void SetSpecular(
const ignition::math::Color &_color)
const;
207 public:
double AttenuationRange()
const;
211 public:
void SetAttenuationRange(
const double _range);
217 public:
double LinearAttenuationFactor()
const;
223 public:
void SetLinearAttenuationFactor(
const double _factor);
229 public:
double ConstantAttenuationFactor()
const;
235 public:
void SetConstantAttenuationFactor(
const double _factor);
240 public:
double QuadraticAttenuationFactor()
const;
245 public:
void SetQuadraticAttenuationFactor(
const double _factor);
251 public: ignition::math::Vector3d Direction()
const;
256 public:
void SetDirection(
const ignition::math::Vector3d &_dir);
261 public: ignition::math::Angle SpotInnerAngle()
const;
266 public:
void SetSpotInnerAngle(
const ignition::math::Angle &_angle);
271 public: ignition::math::Angle SpotOuterAngle()
const;
276 public:
void SetSpotOuterAngle(
const ignition::math::Angle &_angle);
283 public:
double SpotFalloff()
const;
290 public:
void SetSpotFalloff(
const double _falloff);
300 private:
void CopyFrom(
const Light &_light);
306 private:
void SetXmlParentName(
const std::string &_xmlParentName);
312 private:
void SetPoseRelativeToGraph(
313 std::weak_ptr<const PoseRelativeToGraph> _graph);
323 private: LightPrivate *dataPtr =
nullptr;
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
A directional light source.
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
LightType
The set of light types.
Definition: Light.hh:44
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
Provides a description of a light source.
Definition: Light.hh:62
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
namespace for Simulation Description Format parser
Definition: Actor.hh:32
#define SDF_DEPRECATED(version)
Definition: Types.hh:38