Sphere.hh
Go to the documentation of this file.
1 /*
2  * Copyright 2018 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef SDF_SPHERE_HH_
18 #define SDF_SPHERE_HH_
19 
20 #include <ignition/math/Sphere.hh>
21 
22 #include <sdf/Error.hh>
23 #include <sdf/Element.hh>
24 #include <sdf/sdf_config.h>
25 
26 namespace sdf
27 {
28  // Inline bracket to help doxygen filtering.
29  inline namespace SDF_VERSION_NAMESPACE {
30  //
31 
32  // Forward declare private data class.
33  class SpherePrivate;
34 
38  {
40  public: Sphere();
41 
44  public: Sphere(const Sphere &_sphere);
45 
48  public: Sphere(Sphere &&_sphere) noexcept;
49 
51  public: virtual ~Sphere();
52 
56  public: Sphere &operator=(const Sphere &_sphere);
57 
61  public: Sphere &operator=(Sphere &&_sphere);
62 
69  public: Errors Load(ElementPtr _sdf);
70 
73  public: double Radius() const;
74 
77  public: void SetRadius(const double _radius);
78 
81  public: const ignition::math::Sphered &Shape() const;
82 
85  public: ignition::math::Sphered &Shape();
86 
91  public: sdf::ElementPtr Element() const;
92 
94  private: SpherePrivate *dataPtr;
95  };
96  }
97 }
98 #endif
Sphere represents a sphere shape, and is usually accessed through a Geometry.
Definition: Sphere.hh:37
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:48
namespace for Simulation Description Format parser
Definition: Actor.hh:32