#include <Gui.hh>
◆ Gui() [1/3]
◆ Gui() [2/3]
      
        
          | sdf::v9::Gui::Gui | ( | const Gui & | _gui | ) |  | 
      
 
Copy constructor. 
- Parameters
- 
  
    | [in] | _gui | Gui element to copy. |  
 
 
 
◆ Gui() [3/3]
  
  | 
        
          | sdf::v9::Gui::Gui | ( | Gui && | _gui | ) |  |  | noexcept | 
 
Move constructor. 
- Parameters
- 
  
  
 
 
◆ ~Gui()
◆ Element()
      
        
          | sdf::ElementPtr sdf::v9::Gui::Element | ( |  | ) | const | 
      
 
Get a pointer to the SDF element that was used during load. 
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called. 
 
 
◆ Fullscreen()
      
        
          | bool sdf::v9::Gui::Fullscreen | ( |  | ) | const | 
      
 
Get whether the Gui should be fullscreen. 
- Returns
- True if the Gui should be fullscreen. 
 
 
◆ Load()
Load the gui based on a element pointer. 
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object. 
- Parameters
- 
  
  
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error. 
 
 
◆ operator=() [1/2]
      
        
          | Gui& sdf::v9::Gui::operator= | ( | Gui && | _gui | ) |  | 
      
 
Move assignment operator. 
- Parameters
- 
  
  
- Returns
- Reference to this. 
 
 
◆ operator=() [2/2]
      
        
          | Gui& sdf::v9::Gui::operator= | ( | const Gui & | _gui | ) |  | 
      
 
Copy assignment operator. 
- Parameters
- 
  
  
- Returns
- Reference to this. 
 
 
◆ operator==()
      
        
          | bool sdf::v9::Gui::operator== | ( | const Gui & | _gui | ) | const | 
      
 
Equality operator that returns true if this Gui instance equals the given Gui instance. 
- Parameters
- 
  
    | [in] | _gui | Gui instance to compare. |  
 
- Returns
- True if this instance equals the given Gui. 
 
 
◆ SetFullscreen()
      
        
          | void sdf::v9::Gui::SetFullscreen | ( | const bool | _fullscreen | ) | const | 
      
 
Set whether the Gui should be full screen. 
- Parameters
- 
  
    | [in] | _fullscreen | True indicates that the Gui should be fullscreen. |  
 
 
 
The documentation for this class was generated from the following file: