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class | Actor |
| Provides a description of an actor. More...
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class | AirPressure |
| AirPressure contains information about a general purpose fluid pressure sensor. More...
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class | Altimeter |
| Altimeter contains information about an altimeter sensor. More...
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class | Animation |
| Animation in Actor. More...
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class | AssertionInternalError |
| Class for generating Exceptions which come from sdf assertions. They include information about the assertion expression violated, function where problem appeared and assertion debug message. More...
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class | Atmosphere |
| The Atmosphere class contains information about an atmospheric model and related parameters such as temperature and pressure at sea level. More...
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class | Box |
| Box represents a box shape, and is usually accessed through a Geometry. More...
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class | Camera |
| Information about a monocular camera sensor. More...
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class | Collision |
| A collision element descibes the collision properties associated with a link. More...
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class | Color |
| Defines a color. More...
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class | Console |
| Message, error, warning, and logging functionality. More...
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class | ConsolePrivate |
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class | Contact |
| Contact information for a surface. More...
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class | Cylinder |
| Cylinder represents a cylinder shape, and is usually accessed through a Geometry. More...
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class | Element |
| SDF Element class. More...
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class | ElementPrivate |
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class | Error |
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class | Exception |
| Class for generating exceptions. More...
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class | ForceTorque |
| ForceTorque contains information about a force torque sensor. More...
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class | Frame |
| A Frame element descibes the properties associated with an explicit frame defined in a Model or World. More...
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class | Geometry |
| Geometry provides access to a shape, such as a Box. More...
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class | Gui |
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class | Heightmap |
| Heightmap represents a shape defined by a 2D field, and is usually accessed through a Geometry. More...
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class | HeightmapBlend |
| Blend information to be used between textures on heightmaps. More...
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class | HeightmapTexture |
| Texture to be used on heightmaps. More...
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class | Imu |
| Imu contains information about an imu sensor. More...
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class | Inertia |
| A class for inertial information about a link. More...
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class | InternalError |
| Class for generating Internal Gazebo Errors: those errors which should never happend and represent programming bugs. More...
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class | Joint |
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class | JointAxis |
| Parameters related to the axis of rotation for rotational joints, and the axis of translation for prismatic joints. More...
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class | Lidar |
| Lidar contains information about a Lidar sensor. More...
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class | Light |
| Provides a description of a light source. More...
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class | Link |
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class | Magnetometer |
| Magnetometer contains information about a magnetometer sensor. More...
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class | Material |
| This class contains visual material properties. More...
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class | Mesh |
| Mesh represents a mesh shape, and is usually accessed through a Geometry. More...
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class | Model |
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class | NavSat |
| NavSat contains information about a NavSat sensor. More...
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class | Noise |
| The Noise class contains information about a noise model, such as a Gaussian distribution. More...
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class | Param |
| A parameter class. More...
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class | ParamPrivate |
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struct | ParamStreamer |
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class | Pbr |
| This class provides access to Physically-Based-Rendering (PBR) material workflows. More...
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class | PbrWorkflow |
| This class contains Physically-Based-Rendering (PBR) workflow properties. More...
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class | Physics |
| The physics element specifies the type and properties of a dynamics engine. More...
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class | Plane |
| Plane represents a plane shape, and is usually accessed through a Geometry. More...
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class | Root |
| Root class that acts as an entry point to the SDF document model. More...
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class | Scene |
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class | SDF |
| Base SDF class. More...
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class | SemanticPose |
| SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a PoseRelativeToGraph. More...
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class | Sensor |
| Information about an SDF sensor. More...
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class | Sky |
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class | Sphere |
| Sphere represents a sphere shape, and is usually accessed through a Geometry. More...
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class | Surface |
| Surface information for a collision. More...
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class | Time |
| A Time class, can be used to hold wall- or sim-time. More...
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class | Trajectory |
| Trajectory for Animation. More...
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class | Visual |
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class | Waypoint |
| Waypoint for Trajectory. More...
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class | World |
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SDFORMAT_VISIBLE void | addNestedModel (ElementPtr _sdf, ElementPtr _includeSDF) |
| Copy the contents of the first model element from one ElementPtr to another ElementPtr, prepending the copied model name with :: to link and joint names, and apply the model pose to the copied link poses. More...
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SDFORMAT_VISIBLE void | addNestedModel (ElementPtr _sdf, ElementPtr _includeSDF, Errors &_errors) |
| Copy the contents of the first model element from one ElementPtr to another ElementPtr, prepending the copied model name with :: to link and joint names, and apply the model pose to the copied link poses. More...
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SDFORMAT_VISIBLE void | addURIPath (const std::string &_uri, const std::string &_path) |
| Associate paths to a URI. More...
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SDFORMAT_VISIBLE bool | checkCanonicalLinkNames (const sdf::Root *_root) |
| Check that for each model, the canonical_link attribute value matches the name of a link in the model if the attribute is set and not empty. More...
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SDFORMAT_VISIBLE bool | checkFrameAttachedToGraph (const sdf::Root *_root) |
| For the world and each model, check that the attached_to graphs build without errors and have no cycles. More...
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SDFORMAT_VISIBLE bool | checkFrameAttachedToNames (const sdf::Root *_root) |
| Check that for each frame, the attached_to attribute value does not match its own frame name but does match the name of a link, joint, or other frame in the model if the attribute is set and not empty. More...
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SDFORMAT_VISIBLE bool | checkJointParentChildLinkNames (const sdf::Root *_root) |
| Check that all joints in contained models specify parent and child link names that match the names of sibling links. More...
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SDFORMAT_VISIBLE bool | checkPoseRelativeToGraph (const sdf::Root *_root) |
| For the world and each model, check that the attached_to graphs build without errors and have no cycles. More...
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SDFORMAT_VISIBLE bool | convertFile (const std::string &_filename, const std::string &_version, SDFPtr _sdf) |
| Convert an SDF file to a specific SDF version. More...
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SDFORMAT_VISIBLE bool | convertString (const std::string &_sdfString, const std::string &_version, SDFPtr _sdf) |
| Convert an SDF string to a specific SDF version. More...
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template<typename T > |
bool | equal (const T &_a, const T &_b, const T &_epsilon=1e-6f) |
| check if two values are equal, within a tolerance More...
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SDFORMAT_VISIBLE std::string | findFile (const std::string &_filename, bool _searchLocalPath=true, bool _useCallback=false) |
| Find the absolute path of a file. More...
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SDFORMAT_VISIBLE std::string | getModelFilePath (const std::string &_modelDirPath) |
| Get the file path to the model file. More...
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SDFORMAT_VISIBLE bool | init (SDFPtr _sdf) |
| Init based on the installed sdf_format.xml file. More...
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SDFORMAT_VISIBLE bool | initFile (const std::string &_filename, ElementPtr _sdf) |
| Initialize an SDFElement interface using a file. More...
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SDFORMAT_VISIBLE bool | initFile (const std::string &_filename, SDFPtr _sdf) |
| Initialize the SDF interface using a file. More...
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SDFORMAT_VISIBLE bool | initString (const std::string &_xmlString, SDFPtr _sdf) |
| Initialize the SDF interface using a string. More...
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std::string SDFORMAT_VISIBLE | lowercase (const std::string &_in) |
| Transforms a string to its lowercase equivalent. More...
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template<class... Ts> |
std::ostream & | operator<< (std::ostream &os, ParamStreamer< std::variant< Ts... >> sv) |
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template<class T > |
std::ostream & | operator<< (std::ostream &os, ParamStreamer< T > s) |
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template<class T > |
| ParamStreamer (T) -> ParamStreamer< T > |
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SDFORMAT_VISIBLE sdf::SDFPtr | readFile (const std::string &_filename) |
| Populate the SDF values from a file. More...
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SDFORMAT_VISIBLE sdf::SDFPtr | readFile (const std::string &_filename, Errors &_errors) |
| Populate the SDF values from a file. More...
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SDFORMAT_VISIBLE bool | readFile (const std::string &_filename, SDFPtr _sdf) |
| Populate the SDF values from a file. More...
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SDFORMAT_VISIBLE bool | readFile (const std::string &_filename, SDFPtr _sdf, Errors &_errors) |
| Populate the SDF values from a file. More...
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SDFORMAT_VISIBLE bool | readFileWithoutConversion (const std::string &_filename, SDFPtr _sdf, Errors &_errors) |
| Populate the SDF values from a file without converting to the latest SDF version. More...
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SDFORMAT_VISIBLE bool | readString (const std::string &_xmlString, ElementPtr _sdf) |
| Populate the SDF values from a string. More...
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SDFORMAT_VISIBLE bool | readString (const std::string &_xmlString, ElementPtr _sdf, Errors &_errors) |
| Populate the SDF values from a string. More...
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SDFORMAT_VISIBLE bool | readString (const std::string &_xmlString, SDFPtr _sdf) |
| Populate the SDF values from a string. More...
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SDFORMAT_VISIBLE bool | readString (const std::string &_xmlString, SDFPtr _sdf, Errors &_errors) |
| Populate the SDF values from a string. More...
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SDFORMAT_VISIBLE bool | readStringWithoutConversion (const std::string &_xmlString, SDFPtr _sdf, Errors &_errors) |
| Populate the SDF values from a string without converting to the latest SDF version. More...
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SDFORMAT_VISIBLE bool | recursiveSameTypeUniqueNames (sdf::ElementPtr _elem) |
| Check that all sibling elements of the same type have unique names. More...
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SDFORMAT_VISIBLE bool | recursiveSiblingUniqueNames (sdf::ElementPtr _elem) |
| Check that all sibling elements of the any type have unique names. More...
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class SDFORMAT_VISIBLE | SDF_DEPRECATED (9.2) URDF2SDF |
| URDF to SDF converter. More...
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SDFORMAT_VISIBLE void | setFindCallback (std::function< std::string(const std::string &)> _cb) |
| Set the callback to use when SDF can't find a file. More...
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SDFORMAT_VISIBLE bool | shouldValidateElement (sdf::ElementPtr _elem) |
| Check whether the element should be validated. More...
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SDFORMAT_VISIBLE std::vector< std::string > | split (const std::string &_str, const std::string &_splitter) |
| Split a string using the delimiter in splitter. More...
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SDFORMAT_VISIBLE std::string | trim (const char *_in) |
| Trim leading and trailing whitespace from a string. More...
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namespace for Simulation Description Format parser
The parsing functions read XML elements contained in either a file or string and translates the XML elements into SDF data structures. This translation finds errors in the provided XML, fills in default values, and performs any necessary version related conversions.
XML elements that are not part of the SDF specification are copied in place. This preserves the given XML structure and data.