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BulletBallJoint.hh
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1 /*
2  * Copyright 2011 Nate Koenig
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 /* Desc: A ball joint
18  * Author: Nate Koenig, Andrew Howard
19  * Date: 21 May 2003
20  */
21 
22 #ifndef _BULLETBALLJOINT_HH_
23 #define _BULLETBALLJOINT_HH_
24 
25 #include "physics/BallJoint.hh"
28 
29 class btPoint2PointConstraint;
30 
31 namespace gazebo
32 {
33  namespace physics
34  {
38 
40  class BulletBallJoint : public BallJoint<BulletJoint>
41  {
43  public: BulletBallJoint(btDynamicsWorld *_world, BasePtr _parent);
44 
46  public: virtual ~BulletBallJoint();
47 
49  public: math::Vector3 GetAnchor(int _index) const;
50 
52  public: void SetAnchor(int _index, const math::Vector3 &_anchor);
53 
55  public: virtual void SetDamping(int _index, double _damping);
56 
58  public: void Attach(LinkPtr _one, LinkPtr _two);
59 
61  public: virtual math::Vector3 GetAxis(int /*_index*/) const
62  {return math::Vector3();}
63 
65  public: virtual void SetVelocity(int _index, double _angle);
66 
68  public: virtual double GetVelocity(int _index) const;
69 
71  public: virtual double GetMaxForce(int _index);
72 
74  public: virtual void SetMaxForce(int _index, double _t);
75 
77  public: virtual void SetHighStop(int _index, const math::Angle &_angle);
78 
80  public: virtual void SetLowStop(int _index, const math::Angle &_angle);
81 
83  public: virtual math::Angle GetAngle(int _index) const;
84 
86  public: virtual math::Vector3 GetGlobalAxis(int _index) const;
87 
89  public: virtual math::Angle GetAngleImpl(int _index) const;
90 
91  private: btPoint2PointConstraint *btBall;
92  };
93 
95  }
96 }
97 #endif